
Catalogue of Arcade Emulation Software - the Absolute Reference
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Graphics Libraries
Here are the graphics libraries commonly used by emulation authors
Tool |
Author |
Version |
Date |
Allegro (Low Level Game Routines Library) A cross-platform library intended for use in computer games and other types of multimedia programming |
Shawn Hargreaves
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4.2.0rc2 |
28/08/2005 |
Eagle Library Eagle is a library which generically enhances graphics. Eagle makes graphics from old arcade games less blocky |
Dirk Stevens
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0.41a |
10/08/1999 |
KOS (KallistiOS) KallistiOS is a pseudo-real-time pseudo-microkernel operating system for gaming consoles, licensed under the terms of the *new* BSD license (the one without the advertising clause). It has currently been ported to the Dreamcast* and Gameboy Advance* platforms. |
Dan Potter
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1.1.7 |
20/04/2002 |
libpng libpng is the official PNG reference library. It supports almost all PNG features, is extensible, and has been extensively tested for over nine years. |
Guy Eric Schalnat, Andreas Dilger, Glenn Randers-Pehrson
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1.2.8 |
02/12/2004 |
OpenXDK The OpenXDK project will attempt to create an open source development kit for the Microsoft Xbox console. The project will be free from Microsoft code and will be developed to facilitate hobbyist and "homebrew" coding for the console. |
OpenXDK Team
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0.0.1 Beta 2 |
26/11/2002 |
RetroFX A library that enables you to easily plug enhanced graphics and sound into any emulation engine. Started in July 1999 but the site became inactive after December 1999. |
Dirk Stevens
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None |
Unreleased |
Simple DirectMedia Layer (SDL) Simple DirectMedia Layer is a cross-platform multimedia library designed to provide fast access to the graphics framebuffer and audio device. It is used by MPEG playback software, emulators, and many popular games, including the award winning Linux port of "Civilization: Call To Power." Simple DirectMedia Layer supports Linux, Win32, BeOS, MacOS, Solaris, IRIX, and FreeBSD. |
Sam Lantinga
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1.2.9 |
28/08/2005 |
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