Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Men (4 Players ver UBB)

0.36b2 [Nicola Salmoria]


- To enter service mode, hit F2 while the game is in attract mode.

Possible Bugs:

- I noticed this particular oddity that seems to happen with just the shadows of Cyclops and Dazzler. During the jump attack, the player has 2 shadows (see snaps). xmen081u7gre BSR


- 0.112u2: Brian Troha added clone X-Men (4 Players ver JBA).

- 0.106u9: David Haywood updated the X-Men driver to support dualscreen (2x 288x224) in the (6 Players ver ECB / UCB) clones.

- 0.103u3: Fixed rom names.

- 0.97u5: David Haywood added clone X-Men (Euro 6 Players ver. ECB). David Haywood significantly improved the 6-player versions of X-Men. Fixed rom names in X-Men and clones.

- 3rd July 2005: David Haywood - Two screen games... Simple right? You either have twice as many boards, double the number of video chips, or have a bit in the spritelists indicating which screen to draw on. Enter Konami, who instead of taking one of the simple options appear to have decided to drive a double screen board using one set of standard graphic chips. XMen 6 Player version (and I suspect Run and Gun) both seem to do this. XMen, which I've been looking at appears to render alternate frames to different screens (hence why it seems to run at 30fps, even the single screen version). It seems to have several copies of video ram, which may be buffers, and I'm guessing it points the graphics chip at a different one each frame. With those guesses in mind I attempted to hook up both screens, with some success. X-Men now boots, and displays graphics, however the tilemaps on each screen lag each other quite badly, and sometimes the incorrect sprite frame is rendered on one monitor or the other. The way forward from this point, I'm not sure... I'll keep looking, the switching mechanism is wrong for sure, and I imagine there must be a way of selecting the buffer to render from (as to prevent the glitches I'm seeing) but its not clear at all at this stage. Also any linescroll effects are missing from the 2nd tilemap, which would seem to indicate to me that we're probably rendering from the wrong place.

- 0.84u5: Changed Z80 CPU2 clock speed to 8MHz and fixed YM2151/YM3012 balance.

- 0.74u2: Added clone X-Men (US 6 Players).

- 0.67: Removed clone X-Men (US 6 Players).

- 0.62: Added clone X-Men (World 2 Players).

- 7th August 2002: Smitdogg added a 2 player world version to the X-Men driver.

- 0.53: Nicola Salmoria made real shadows in some Konami games (88 Games, Chequered Flag, X-Men, Asterix, Surprise Attack, Sunset Riders, etc.).

- 0.37b12: Changed YM2151 clock speed to 4MHz.

- 14th February 2001: Olivier Galibert fixed a small bug in the K054539 sound chip emulation that caused a few missing sounds in X-Men.

- 25th February 2001: Olivier Galibert added save states support to X-men. However, the driver needs to be updated to include the save states.

- 7th February 2001: Olivier Galibert submitted the alpha blending update, and in addition to Xexex, also X-Men and Simpsons have translucent shadows.

- 30th January 2001: Jim Hernandez adjusted the X-Men sound frequency to be more correct.

- 29th January 2001: Olivier Galibert wrote 054539 sound chip emulation (thanks to CAB), and now Xexex and X-Men have sound.

- 0.37b8: Added Konami 054539 sound (48000 Hz).

- 0.36b9: Added clone X-Men (2 Players Japan). Added Z80 (7159090 Hz) CPU2.

- 0.36b4: Changed 68000 clock speed to 16MHz.

- 0.36b2: Nicola Salmoria added X-Men (4 Players) (Konami 1992) and clone (6 Players).


Movie: X-Men

Genre: Fantasy

Year: USA 2000

Director: Bryan Singer

Studio: 20th Century-Fox

Cast: Hugh Jackson, Patrick Stewart, Ian McKellen, Famke Janssen, Anna Paquin, Halle Berry

Recommended Games:

X-Men: Children of the Atom

X-Men Vs. Street Fighter

Romset: 9088 kb / 12 files / 4.04 zip