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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Xevious (Namco)

0.27 [Mirko Buffoni, Tatsuyuki Satoh]


Bugs:

- Explosive pattern of Giddo Spario is different from the real one. Glitched pattern is correct. Unfortunately we could not get the real shot, but some references. xevious237b2gre Fujix


WIP:

- 0.112u2: Replaced 3x DAC with Discrete sound.

- 0.112u1: Replaced implementation of Namco 54xx sound chip with new MB8844 CPU core running the original embedded ROM code. Removed old sound core [Nicola Salmora, Ernesto Corvi, Guru]. Added MB88xx (256000 Hz) CPU4 with 1k rom and replaced Namco 54XX and Samples with 3x DAC sound.

- 0.111u6: Aaron Giles changed Xevious to use irq0_assert_line instead of irq0_pulse_line to prevent it from dropping interrupts.

- 0.109u3: Robiza increased the interleave in Xevious to fix synchronization issues.

- 0.103u4: MASH fixed number of credits Xevious, Bosconian, Galaga, Dig Dug, Pole Position and Pacland.

- 0.94u2: Derrick Renaud added proper watchdogs to Bosconian, Galaga, Pole Position and Xevious.

- 0.93: Derrick Renaud swapped Namco 54XX filters on Port A & C. This fixed Xevious sound.

- 0.90u3: Derrick Renaud added proper filters to the Namco52 sample player of Bosconian, Galaga, Pole Position and Xevious. Adjusted relative effect volumes per schematics.

- 0.90u2: Derrick Renaud updated the Namco 54XX noise sound and added the R/C values to Bosconian, Galaga, Pole Position and Xevious.

- 0.89u5: Jarek Burczynski improved the Namco 54XX Noise Generator (Type A and B emulated, type C algo still unknown). Removed Samples sound and explo1-4.wav samples.

- 0.79u1: Fixed gfx3 roms order and added Namco 54XX (1536000 Hz) sound.

- 0.78u5: Added clone Xevious (Atari set 3).

- 15th January 2004: Pierpaolo Prazzoli added another version of Xevious.

- 0.63: Added clone Xevious (Atari set 2).

- 25th November 2002: SUZ added another bootleg of Xevious.

- 0.61: Added clone Battles + battles samples.

- 13th May 2002: S. Suzuki re-submitted the Xevious driver with Battles added and fixed coin inputs.

- 1st April 2000: Guru - Dumped Xevios (Bootleg).

- 9th October 2001: William Kucharski submitted a fix for Xevious cocktail mode.

- 0.37b16: Added samples explo3.wav and explo4.wav. Changed the 3x Z80 clock speeds to 3072000 Hz.

- 0.37b12: Changed VSync to 60.606060Hz.

- 8th September 2001: SUZ added a Xevious bootleg called Battles to the Xevious driver.

- 0.37b16: New sampleset for Xevious.

- 6th January 2000: Nicola Salmoria fixed Xevious reset bug.

- 10th December 1999: Vernon C. Brooks fixed a Xevious drawgfx bug.

- 0.36b6: Fixed Xevious (Namco) romset with new roms.

- 22nd September 1999: Nicola added a correct transparency PROM to Xevious.

- 0.36b1: Nicola Salmoria fixed sprite flipping in Xevious.

- 11th July 1999: Nicola fixed Xevious's colors when enemies used the zapper weapon, and also shortened CPS1 graphics drawing functions.

- 3rd May 1999: Aaron Giles sent in a HUGE Atari games update with better playfield/sprite priorities in Xybots.

- 19th March 1999: Phil Stroffolino fixed Xevious graphics when rotated.

- 13th March 1999: Nicola Salmoria fixed a sprite offset bug in Xevious and converted it to tilemap system.

- 0.34b3: Added clone Xevios (bootleg 1983).

- 0.33b7: Renamed (xevious) to (xeviousa) (xeviousn) to (xevious).

- 0.29: Valerio Verrando added hiscore save in Xevious.

- 0.28: Tatsuyuki Satoh made several fixes to the Xevious driver. Nicola Salmoria: The dipswitches now works in Xevious. Also fixed a bug in the targeting cursor colors (black corners while firing). The clone Super Xevious works. Explosions are emulated with samples, thanks to Andrew Scott.

- 0.27: Mirko Buffoni and Tatsuyuki Satoh provided a preliminary driver for Xevious (Atari 1982), Xevious (Namco 1982) and Super Xevious (Namco 1984) (not working yet). To start the game, press ALT (sorry - will be fixed in a future release). The sound works, but at the beginning it plays and endless sequence of "coin inserted" sounds. That's because it believes you have inserted 80 coins. After playing for a while, it becomes normal.

- 0.23: Nicola Salmoria and Mirko Buffoni added a very preliminary driver for Xevious.


ARCADE RELEASE: Xevious (Namco) - 1983/Jan/29


LEVELS: 1 (endless)


Other Emulators:

* HiVE


Category: Terra Force


Recommended Games:

Vs. Super Xevious

Xevious - Namco Classics Collection Vol.1

Xevious 3D/G

Espial

Mega Zone

Regulus

B-Wings

Fire Battle

Scion

Vulgus

Zaviga

Exed Exes

HAL21

Heavy Metal

Terra Cresta

Argus

Darwin 4078

Super Real Darwin

Gardia

Slap Fight

Tokio

Valtric

Bermuda Triangle

Legion

Terra Force

Armed Formation

Asuka & Asuka

Sidewinder (Arcadia)

Xenon (Arcadia)

Dangerous Seed

Master of Weapon

Acrobat Mission

Solvalou

Thunder Dragon

Thunder Dragon 2

Turbo Force

Dogyuun

Flying Tiger

Grid Seeker

Sand Scorpion

Sky Alert

Super Spacefortress Macross

Macross Plus

Varth

Batsugun

Daioh

Fire Barrel

Mad Shark

Mahou Daisakusen

Shippu Mahou Daisakusen

Nostradamus

Ryu Jin

Samurai Aces

U.N. Defense Force

V-Five

War of Aero

Eight Forces

Gunbird

Gunbird 2

Rapid Hero

DonPachi

DoDonPachi

R-Shark

Ultra X Weapons

Varia Metal

Battle Garegga

Hotdog Storm

Ray Storm

Soukyugurentai

Sengeki Striker

Shienryu

Cyvern

Battle Bakraid

Giga Wing

Dimahoo

Vasara

Vasara 2


Romset: 89 kb / 27 files / 42.2 zip