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wecleman.c

0.36b4 [Luca Elia]


TODO:

- One ROM unused (32K in hotchase, 16K in wecleman)

- Incomplete DSWs

- Sprite ram is not cleared by the game and no sprite list end-marker is written. We cope with that with an hack in the Blitter but there must be a register to do the trick

- wecleman: The parallactic scrolling is sometimes wrong. Check dust color on title screen(I don't think it should be black). Check brake light(LED) support. Check occational off-pitch music and samples(sound interrupt related?)

- hotchase: Samples pitch is too low. No zoom and rotation of the layers


CHANGES:

- Wec le Mans 24 (Acho A. Tang): Generalized blitter to support Wec Le Mans, emulated custom alpha blending chip used for protection, fixed game color and sound volume, added shadows and sprite-to-sprite priority, added curbs effect, modified zoom equation to close tile gaps, fixed a few tile glitches, converted driver to use RGB direct, cloud transition(needs verification from board owners), fixed sound banking and source clean-up.

- Hot Chase (Acho A. Tang): Shared changes with Wec Le Mans. Removed junk tiles during introduction(needs verification).


WIP:

- 0.96u4: Aaron Giles rewrote vidhrdw/wecleman.c to make the code more readable.

- 0.72u1: Acho A. Tang cleanup the driver.

- 1st April 2000: Nicola Salmoria updated Hot Chase to use the 051316 functions.

- 0.36b4: Added wecleman.c driver.

- 2nd September 1999: Luca Elia sent in drivers for Wec Le Mans 24 and Hot Chase, but Wec Le Mans is still a bit quirky.