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World Cup Volley '95 (Japan v1.0)

0.84 [David Haywood]


- 0.109u4: Robiza fixed VIDEO_UPDATE in Heavy Smash and World Cup Volley '95.

- 0.103u3: David Haywood added BCD multiply to ARM coprocessor to fix World Cup Volley '95 and converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions.

- 12th January 2006: David Haywood - The MAME Italia Forum guys reported a bug in World Cup Volley '95 causing it to hang after each match, I've fixed that and also fixed some sprite problems which occured during the game.

- 0.103u2: Tomasz Slanina modified ARM CPU core to allow World Cup Volley '95 to start. Pierpaolo Prazzoli added sound to World Cup Volley '95. Bryan McPhail and David Haywood fixed it also - Game now playable.

- 9th January 2006: David Haywood - Dox found what appears to be a bug in the ARM core, a workaround allows World Cup Volley '95 to boot, and a few fixes to the Co-Processor gets proper working credits and timers. The game is quite playable, although seems too easy, maybe due to other copro bugs.

- 0.103u1: Changed ARM CPU1 clock speed to 14MHz, added YMZ280B (14Mhz) sound and changed visible area to 320x240.

- 3rd November 2002: Guru - World Cup Volley '95 (Data East 1995) arrived from Japan. Thanks to WTC.


Category: Volleyball

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Romset: 5632 kb / 6 files / 3.65 zip