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undrfire.c

0.37b13 [Bryan McPhail, David Graves]


TODO:

- This game needs a fake aim target!

- What does the 0xb00000 area do... alpha blending ??

- What is the unknown hardware at 0x600000... an alternative or legacy lightgun hookup?

- Pivot port which may be used for rotation: but not seen changing except in game inits. Perhaps only used in later levels?


NOTES:

- Sprites on some rounds had sprite/tile priority issues. Solved by upping sprite priority while TC0480SCP row zoom is enabled - kludge.