Catalogue of Arcade Emulation Software - the Absolute Reference

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0.36b6 [Phil Stroffolino]

0.36b5 [Phil Stroffolino]


- Some rogue sprites in Devil World

- Sprite-background priority isn't correct (see intro screen of Devil World)

- mia reset crash


- Convert background to tilemap

- Clean up sprite drawing

- Sprite-background priorities

- Sprite lag in devilw

- Sprite Y axis lag in vulcan

- Add shadow sprites (alpha blending) to sprites in at least devilw


- 0.76u2: Some twin16.c / tmnt.c cleanups, fg layer converted to tilemaps.

- 6th March 2003: Acho A. Tang fixed the wrong UPD7759 samples being played in the Twin16 driver, and he fixed a bug in the UPD7759 emulation that caused problems with playing the last sample.

- 28th October 2002: Bryan McPhail fixed various graphical glitches in the Twin16 driver, especially in Gradius II / Vulcan Venture.

- 8th March 2001: Marco Cassili fixed some dip switch settings in the Konami Twin16 games.

- 31st October 1999: Phil Stroffolino added a new Missing in Action romset to the Twin16 driver.

- 29th October 1999: Phil Stroffolino fixed some problems in the Twin16 driver.

- 27th October 1999: Takahiro Nogi fixed UPD7759 problems in Vulcan Venture.

- 26th October 1999: Phil Stroffolino got collision detection working in Vulcan Venture with help from Dave Spicer and Nao.

- 21st October 1999: Phil Stroffolino sent in a Twin16 update, with Hard Puncher / Final Round being completely playable, but Vulcan Venture is still missing the collisions.

- 9th October 1999: Phil Stroffolino sent in a Twin16 update with working sprites in Vulcan Venture (but collisions are missing), and Final Round is also playable now.

- 1st October 1999: Phil Stroffolino sent in a Twin16 update with correct background graphics for all games, but sprites aren't yet implemented.

- 0.36b6: Added twin16.c driver. Merged darkadv.c with twin16.c driver. TODO: Hook up sprites, scrolling and finish mapping DIPs.

- 27th September 1999: Phil Stroffolino sent in a Twin16 update with much better colors, and graphics are much better also, but sprites are still missing.

- 24th September 1999: Phil Stroffolino sent in an update to the Twin16 driver with CPU emulation almost fully working, but graphics need to be sorted out.

- 0.36b5: Added darkadv.c driver.

- 8th September 1999: Phil Stroffolino sent in a very preliminary Konami Twin16 driver (Vulcan Venture for example), but nothing works yet.