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taito_h.c

0.37b10 [Yochizo]


TODO:

- Make dipswitches clear.

- Implemented BG1 : sprite priority. Currently it is not brought out priority bit.

- Fix sprite coordinates.

- Improve zoom y coordinate.

- Text layer scroll if exists.

- Speed up and clean up the code [some of video routines now in taitoic.c]

- Y coordinate of sprite zooming is non-linear, so currently implemented hand-tuned value and this is used for only Record Breaker.

- Sprite and BG1 priority bit is not understood. It is defined by sprite priority in Record Breaker and by zoom value and some scroll value in Dynamite League. So, some priority problems still remain.

- A scroll value of text layer seems to be nonexistence.

- Background zoom effect is not working in flip screen mode.

- Sprite zoom is a bit wrong.

- Title screen of dynamite league is wrong a bit, which is mentioned by Yasuhiro Ogawa.

- Dleague: junky sprites (sometimes) at bottom of screen in flipscreen.

- Recordbr: missing hand of opponent when he ends in swimming race and you're still on the blocks. Bug? Loads of unmapped IOC reads and writes.


WIP:

- 5th May 2001: David Graves added state saving support to the Taito H system driver.

- 4th December 2000: Yochizo fixed some small issues in Toaplan2 and Taito H system drivers.

- 18th November 2000: Yochizo sent in a driver for Taito H system, supporting Syvalion, Record Breaker and Dynamite League.