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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Strider (USA, B-Board 89624B-2)

0.31 [Paul Leaman]


NOTE:

- In service mode the unused 3rd start button is positioned to on. It should be off. To test it, I did the following: 1) Pressed f2 enter service mode (it didn't go into service mode w/out resetting), 2) Pressed f3 to reset the machine (now it's in service mode), 3) Looked at the inputs screen - start 3 was set to ON like the bug description says, 4) Pressed f2 - start 3 toggles to off, 5) Pressed f2 - start 3 toggles to on and 5) Pressed f2 - start 3 toggles to off (and so forth). Therefore, it appears that the test mode's start 3 button (unused in the actual game) serves as the game's service mode button. When I enter service mode using the dip switch instead of f2 and look at the input screen, start 3 is set to off as it should be. Therefore the initial pressing of f2 to get into test mode is what toggled start 3 to on. I don't know how the actual machine worked, but it makes sense that this wouldn't be a bug. jerryjanis

- If you look closely at the world in the background in the final-boss scene, you can see that the bottom-right piece of the world is a little too far to the left. Happens on the real pcb (see screenshots). Kold666

- When you fight Grand Master (final boss), near the world there are some squares darker than others. I never saw it on the original PCB. Lots of the CPS games do this, I think its actually Capcom being lazy, on a real system / arcade monitor unless you turn the brightness right the dark grey and black appear the same, Raz checked this at one point with CPS-2 anyway... Haze

- The bonus-Life DIPSW isn't well mapped. This is wrong because the game gives lives but doesn't update the counter on every life you gain. For example, if you got the 20K-life when you have 3 lives, the lives-counter still tells you 3 lives, but in reality you have 4 lives. There are probably other early CPS-1 games that do this (Ghouls n' Ghosts?), but for what I recall, it's a game bug and not a MAME bug. Kale


WIP:

- 0.68: Added clone Strider (US set 2).

- 30th January 2001: John Bennett added a fixed Strider sound ROM to the CPS-1 driver, which gets rid of repeating music in some stages.

- 0.37b7: Nicola Salmoria and Tim Lindquist added stars in Strider and Forgotten Worlds.

- 27th August 2000: Nicola Salmoria perfected the CPS-1 starfield graphics emulation (used in Forgotten World and Strider).

- 0.36b3: Marco Cassili added clone Strider Hiryu (Japan, set 2).

- 21st August 2000: Nicola Salmoria added preliminary starfield emulation to the CPS-1 driver.

- 16th August 1999: Marco Cassili added another Japan Strider romset.

- 0.33b3: Marco Cassili added clone Strider (Japanese).

- 0.31: Paul Leaman added Strider (Capcom 1989), preliminary with huge memory requirements.


ARCADE RELEASE: Strider Hiryu (Capcom) - 1989/Mar/07


LEVELS: 5


Other Emulators:

* Calice

* Callus

* Final Burn

* Nebula

* Raine


Category: Warriors


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Romset: 5440 kb / 16 files / 2.00 zip