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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Starblade (Japan)

0.62 [Phil Stroffolino]


NOTE:

- Starblade is available on the Playstation as Starblade Alpha, with the option to play in the original setting or an update with texture mapping on the polygons.


Bugs:

- I just noticed this in MAME 0.113, when you reset the game (F3) it crashes MAME. However, if you hit reset during the POST (self test) screen or the region disclaimer (of which reset acts as a bypass) it works normally. However, once the 3D stuff starts, like the title screen and in-game, MAME locks up and eventually closes. First broke in 0.113. starblad0113u3red Heihachi_73 / twisty


WIP:

- 0.102: Aaron Giles fixed missing 3D graphics.

- 0.97u1: Phil Stroffolino updated the Namco System 21 driver. Starblade is working with emulated master/slave DSPs. Graphic updates are a bit choppy; I believe there are 4 slaves and one master on the real PCB, with work distributed across the slaves. Some background objects are still missing in Starblade - the giant "starships" in the background of the first stage, for example (sprites are present showing burning fires which are supposed to be superimposed on them). The "direct drawing" feature is used during the high score presentation; colors are likely wrong, and there are missing graphics there as well (hexagons).

- 0.86u3: R. Belmont restored polygon drawing in Starblade.

- 0.78u5: Phil Stroffolino hooked up the view transform, used in Starblade to tilt the screen when player is targeting the edges of the playfield.


LEVELS: 2


Category: Starfighter


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Romset: 9128 kb / 23 files / 3117 zip