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Silent Scope (ver JZD)

0.86 [Ville Linde]


WIP:

- 0.110u3: Ville Linde added dualscreen support (2x 512x384) for Silent Scope & Silent Scope 2.

- 0.104u8: Added clone Silent Scope (ver UAA).

- 0.104u1: Changed visible area to 1024x384.

- 0.102u2: Aaron Giles rewrote the Voodoo emulation code and added support for multiple simultaneous boards (Silent Scope).

- 0.102u1: Added RF5C400 stereo sound. Changed user4 roms to sound1.

- 0.102: Added second ADSP21062 (36MHz) CPU and dipswitches 'Screen Flip (H)/(V)', 'Harness' and 'Monitor Type'.

- 0.97u2: Removed user4 roms ($c00000 and e00000).

- 0.97u1: Added ADSP21062 (36MHz) CPU3 and dipswitches. Changed user4 to user5 roms.

- 5th June 2005: Ville Linde - Turns out that Konami Hornet and NWK-TR games require some preformatted data in their backup RAMs (probably as a protective measure). So far I've managed to find the correct values for Gradius 4, Silent Scope, Racing Jam and Racing Jam 2, leaving Silent Scope 2 and Thrill Drive to be done. Silent Scope and Racing Jam start to boot but end up spinning much like Racing Jam 2.

- 25th May 2005: Ville Linde - I've continued my progress on my Analog Devices ADSP-2106x SHARC core. The results are finally starting to show. The 3Dfx chips have also been hooked up already. Silent Scope currently passes all the tests on the first graphics board. The second board isn't emulated yet.

- 4th July 2004: Ville Linde - Presents first shots of Silent Scope (MAME driver). Don't expect these to be playable anytime soon.


Romset: 14848 kb / 6 files / 11.19 zip