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spdodgeb.c

0.37b8 [Paul Hampson, Nicola Salmoria]


TODO:

- Sprite lag (the real game has quite a bit of lag too)

- Rowscroll (not used expect for status display)

- Double-tap tolerance


NOTES:

- There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it added further processing, setting flags when the player double-taps in one direction to run (updated to edge-triggering).


WIP:

- 0.37b8: Added spdodgeb.c driver.