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Super Dodge Ball (US)

0.37b8 [Paul Hampson, Nicola Salmoria]


TODO:

* Dump 63701 MCU


WIP:

- 0.73: Acho A. Tang attempted to improve Super Dodge Ball MCU simulation.

- 0.72u2: Changed clone nkdodgeb to use proms from another Japan bootleg set, maybe this fixes some problems with the colours.

- 12th August 2003: Acho A. Tang re-submitted some sprite glitches fixes in Super Dodgeball.

- 20th June 2003: Guru - Super Dogde Ball arrived from Taucher for trojaning.

- 21st January 2003: Acho A. Tang fixed graphics glitches in Super Dodge Ball.

- 0.37b8: Paul Hampson and Nicola Salmoria added Super Dodge Ball (US) (Technos 1987) and clone 'Nekketsu Koukou Dodgeball Bu (Japan bootleg)'. TODO: Sprite lag and rowscroll. There's probably a 63701 on the board, used for protection. It is checked on startup and then just used to read the input ports. It doesn't return the ports verbatim, it adds further processing, setting flags when the player double-taps in one direction to run.

- 14th September 2000: Nicola Salmoria perfected the Super Dodgeball driver started by Paul Hampson.

- 12th June 2000: Preliminary Super Dodgeball and China Gate drivers were submitted, but they lack minor things like controls.


LEVELS: 6


Recommended Games:

Super Dodge Ball (NeoGeo)


Romset: 754 kb / 11 files / 315 zip