Catalogue of Arcade Emulation Software - the Absolute Reference

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Space Fury (revision C)

0.30 [Brad Oliver]

0.27 [Al Kossow, Brad Oliver]

Samples required


- 0.107u3: Fixed rom names and changed cpu2 roms to sound1 ($0, 1000, 2000).

- 0.106u6: Highwayman added clone Space Fury (revision B).

- 0.104u6: Changed Z80 CPU1 clock speed to 4MHz and I8035 CPU2 to 208000 Hz. Added proms ($0, $400, $420 - Sine table, CPU- and Speech board addressing).

- 0.72: Replaced Custom sound and speech samples with GI_SP0250 sound. Changed I8035 CPU2 clock speed to 3.12MHz. New sample set is required.

- 27th July 2003: Olivier Galibert sent in support for SP0250 sound chip and Sega G80 speech board, adding emulated speech to Astro Blaster, Space Fury, Star Trek and Zektor.

- 0.60: Added I8035 (208000 Hz) CPU2 and cpu2 roms ($0, 800, 1800, 2800 - 64k for speech code).

- 16th October 2001: Ian Patterson fixed cocktail mode in Space Fury.

- 0.33b7: Renamed (spacfury) to (spacfura) and (spacfurc) to (spacfury).

- 0.30: Brad Oliver added Space Fury (revision A) and clone (revision C). These are the original, security chip versions of the Sega G-80 vector games. Note that the version previously supported have all been removed.

- 0.27: Added Space Fury (Sega 1981). Al Kossow and Brad Oliver provided a driver for the Sega vector games Eliminator, Space Fury, Star Trek, Tac-Scan and Zektor. Partial sound support (speech) is available through samples for some of them.


- Enemy ships will be formed by four craft coming together.

- Only complete enemy ships can launch fireballs.

- Partial enemy ships will try to ram the Player ship.

- Between rounds the Player ship can dock for mre firepower.

- To dock destroy enemy fleet before reinforcements arrive.

Category: Starfighter 2

Recommended Games:

Star Cruiser


Space Wars

Star Castle


Omega Race

Solar Quest

Dark Planet



Romset: 36 kb / 17 files / 27.2 zip