Catalogue of Arcade Emulation Software - the Absolute Reference

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Space Firebird (Nintendo)

0.25 [Chris Hardy, Andy Clark, Paul Johnson]

Samples required


* Add starfield


- Space Firebird and clones: The sprites/characters don't use transperancy in the real game. This is not a bug.

- Clone spacedem: Game is displayed as horizontal when using tweaked modes The game uses a very unusual screen size (264x232), so there isn't a tweaked mode that's really suitable. Run in a VESA mode for best results.


- 0.78u1: Added samples ekilled, shipfire, explode1 and explode2.wav and changed palettesize from 32 to 36 colors.

- 4th January 2004: Chris Hardy added sound support to Space Firebird with samples and fixed the background color changes.

- 0.36b16: Added clone Space Firebird (bootleg).

- 29th January 2000: Zsolt Vasvari added a Space Firebird bootleg.

- 0.35b6: Replaced I8039 CPU2 with I8035.

- 0.35b2: Thierry Lescot added clones Space Firebird (Gremlin) and Space Bird (bootleg). Zsolt Vasvari added clone Space Demon. Changed visible area to 232x264.

- 0.33b5: Dan Boris added sound in Space Firebird and Chris Hardy fixed the colors. Added I8039 CPU2 and 1x DAC sound.

- 0.31: Chris Moore added hiscore save in Space Firebird.

- 0.25: Chris Hardy added Space Firebird (Nintendo 1980). Thanks to Chris and to all Sage Staff. Memory map figured out by Chris Hardy, Paul Johnson and Andy Clark. Schematics scanned and provided by James Twine. Thanks to Gary Walton for lending his REAL Space Firebird. Issues: Red screen "flash" when you die is not supported. Background Starfield not supported. It is NOT a Galaxians type starfield. The bullet color is wrong.

Category: Galaxian

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Space Bomber

Romset: 22 kb / 13 files / 14.0 zip