Catalogue of Arcade Emulation Software - the Absolute Reference

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Space Harrier (Rev A, 8751 315-5163A)

0.104u2 [?]

0.36b2 [Andrew Prime]


- The lives counter doesn't work properly! Sometimes it will either not subtract a lost life or it will actually ADD one or two! I'm still trying to get this nailed right down so I can give you the exact circumstances but it seems to be after you've continued a couple of times and put in two or three credits. sharrier236rc2gre Charvel

- When the highscore table scrolls up at the end of a game the player initials appear behind any game sprites left over on the screen. sharrier336rc2gre Charvel


- 0.109u2: Fixed rom names.

- 0.107u2: Renamed (sharrirb) to (sharrir1).

- 0.104u2: Added new cpu1 roms ($0, $1) to Space Harrier (Rev A, 8751 315-5163A). Renamed (sharrier) to (sharrirb).

- 0.104u1: Zozo added clone Space Harrier (8751 317-0063?). Fixed rom names in Space Harrier (Rev A).

- 0.93: Added clock parameter to Sega_PCM sound (31250 Hz).

- 0.90u4: Aaron Giles tweaked Hang-On, Space Harrier and 16A sprite systems (based on System 16B pixel scaling). Also fixed documentation on Hang On/Space Harrier road chip. Added sic123.bin prom (zoom-table).

- 0.90u3: Aaron Giles changes Hang-On, Space Harrier and Enduro Racer to have now accurate road and sprite scaling. Changed Z80 CPU3 clock speed to 4MHz and added I8751 (8MHz) CPU4. Changed visible area to 304x224, palettesize to 6144 colors and gfx2 roms addresses.

- 0.74u2: Changed YM2203 clock speed to 4MHz.

- 0.36b2: Andrew Prime added Space Harrier (Sega 1985).

- 3rd August 1999: Andrew Prime sent in a huge System 16 driver update, with Hang-On graphics fixed and working drivers for Bay Route, Outrun, Space Harrier and Super Hang-On.

ARCADE RELEASE: Space Harrier (Sega) - 1985/Dec/10


Other Emulators:

* Calice

* System 16

Category: Jetman

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Romset: 1580 kb / 52 files / 706 zip