Catalogue of Arcade Emulation Software - the Absolute Reference

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Shadow Warriors (World, set 1)

0.65 [?]

0.31 [Alex Pasadyn]


- Shadow Dancer (Datsu bootleg): MSM5205 clock speed hasn't been confirmed.


- Clone ryukendn: In the second half of the first stage (pipe section), the big blue enemy has graphical problem. Update: This also affects cars in 2. Updated by robiza in 0.108: I think ryukendn237b2gre bug is caused by a bad dump of the ryukendn.9b rom. I have compared gaiden.9 and ryukendn.9a+ryukendn.9b, the first 0x10000 bytes (ryukendn.9a) are identical, the second 0x10000 bytes (ryukendn.9b) are different but the differences are ever the same thing (4th or 5th bit is 0 in ryukendn - is 1 in gaiden); i don't think the rom is encrypted: is a graphical rom and the encrypted routine is "stupid" (see Diff bytes). ryukendn237b2gre YMI / Taucher0815 / robiza


- 0.108u1: Patrik Styrnell added clone Ninja Ryukenden (Japan, set 2). Fixed rom names.

- 0.71: Changed MSM6295 clock speed to 7575 Hz and palettesize to 4096 colors.

- 0.66: Changed M68000 CPU1 clock speed to 9216000 Hz.

- 0.65: Shadow Warriors (World set 1) is original now.

- 4th February 2003: Stephane Humbert fixed the 3rd button in the Ninja Gaiden driver.

- 0.64: Added clone Shadow Warriors (US set 1). Renamed clone (shadoww) to (shadowwa).

- 22nd January 2003: Nicola Salmoria added another version of Shadow Warriors to the Ninja Gaiden driver.

- 25th October 2001: William Kucharski added flip screen support to the Ninja Gaiden driver.

- 0.37b2: Changed OKI6295 clock speed to 7576 Hz.

- 0.37b1: Added clone Ninja Ryukenden (Japan).

- 0.36b1: Phil Stroffolino added a new sprite manager, used in System 16, Ninja Gaiden, Shoot Out and Blood Bros.

- 0.35b5: The TileMap code is now mature enough to be used in new drivers. For examples, look into gng, gaiden and travrusa [Phil Stroffolino].

- 5th March 1999: Phil Stroffolino has continued his work on tilemaps, added support for Ghosts'n'Goblins cocktail mode and Gaiden video driver has some fixes.

- 19th February 1999: Phil Stroffolino has "finished" the Gaiden graphics driver.

- 10th February 1999: Phil Stroffolino has worked a little bit more on the tilemap code, and Ninja Gaiden now draws all sprite sizes correctly (helps also with later sections of Tecmo Knight).

- 0.35b3: Phil Stroffolino added a new experimental TileMap code, used by Ninja Gaiden and Ghosts and Goblins. This makes the driver code cleaner and gives a major performance boost in the video rendering.

- 0.33b4: Dynamic palette support for games with >256 colors, not complete yet but good for many cases. Drivers who want to use it must first of all set up like the static palette ones (put the real number of colors in MachineDriver-> total_colors, etc.), and call palette_recalc() in vh_screenrefresh() before drawing anything. A color uage table must be passed to palette_recalc() so that the function knows which colors are needed. Drivers which use the new system, and therefore no longer run in 16-bit video modes: Black Tiger, City Connection, Gun Dealer and Ninja Gai Den [Nicola Salmoria].

- 0.31: Alex Pasadyn added Ninja Gaiden (Tecmo 1988) and clone Shadow Warriors.


Other Emulators:

* Raine

Category: Street Fighter

Recommended Games:

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Ninja Gaiden Episode II (PlayChoice-10)

Ninja Gaiden Episode III (PlayChoice-10)

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Double Dragon II

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Double Dragon (PlayChoice-10)

Double Dragon (Neo-Geo)


Ginga NinkyouDen



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The Revenge of Shinobi (Mega-Tech)

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Vamp 1/2

Romset: 2560 kb / 23 files / 1014.4 zip