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San Francisco Rush

0.77 [Aaron Giles]


HardDisk required


WIP:

- 0.82u2: Aaron Giles marked sfrush and vaportrx as working. Added also more extensive documentation on the various boardsets, constants for the GT64010 and all interrupts and ethernet device interrupt support. Made the IDE controller visible on the PCI bus, formalized support for the "widget" board used in vaportrx & calspeed, hooked up CMOS protection bit and corrected sfrushrk audio CRCs and hooked up hard disk.

- 14th May 2004: Aaron Giles - The ethernet controller was the missing link in San Francisco Rush, which is now playable (if you have a 20 GHz computer, of course). Unfortunately, there still seems to be something wrong with San Francisco Rush: The Rock, but hopefully I'll have it figured out. On the plus side, it turns out that a missing ethernet controller was also the cause of Vapor TRX not working as well, so now that is playable. By the way, a number of people were wondering why the Vapor TRX CHD is so big. Well, it turns out that the entire attract mode is pre-rendered movies, which explains a lot!

- 11th May 2004: Aaron Giles - Decided to take a breather from core work and got San Francisco Rush: The Rock up and running. It has the same problems as the original San Francisco Rush in that it hangs at the start of the game, but now I finally have a theory for why. The Rush games included an Ethernet controller onboard, and I'm currently suspicious that they want it to work. I've got some rudimentary basics up and running, and they are detecting that there is no cable connected, and then putting the Ethernet controller into loopback mode. Which tends to reinforce my suspicion that their networking model relies on even local data being sent/received in loopback mode. We'll see once I get everything wired up!

- 8th May 2004: Aaron Giles - A San Francisco Rush: The Rock hard drive showed up and I've got it limping along a bit, but there are still some serious issues to solve before it's ready.

- 0.77u3: Aaron Giles fixed input ports for California Speed and SF Rush. Changed visible area to 512x400 and added 'Boot ROM Test' dipswitch.

- 13th December 2003: Aaron Giles - I have hard disks for NBA Showtime: NBA on NBC and San Francisco Rush 2049 but no boot ROMs for them. If anyone can help me track those down, I can post more pretty pictures.

- 0.77u2: Changed R5000 CPU1 clock speed to 200 MHz.

- 5th November 2003: Aaron Giles sent in the Atari Seattle driver, supporting CarnEvil, Blitz 99, Wayne Gretzky's 3D Hockey, Mace: The Dark Age (all working fine) and San Francisco Rush (freezes when starting a game).

- 27th May 2003: Aaron Giles updated the IDE controller emulation to support a couple more commands and added DMA bus mastering support that will be necessary for the Seattle games.

- 9th November 2002: Guru - Dumped San Francisco Rush (Atari 1996, including 3.2GB HD). Thanks to Mr. F.


Category: Racing 3D


Recommended Games:

San Francisco Rush: The Rock

Datsun 280 Zzzap

Night Driver

Speed Freak

Change Lanes

Buggy Challenge

Konami GT

Out Run

Turbo Out Run

OutRunners

Rad Racer

Rad Racer II

Hyper Crash

Top Speed

Hard Drivin'

Race Drivin'

Hard Drivin's Airborne

Street Drivin'

Power Drift

Big Run

Four Trax

Cisco Heat

Over Drive

Rad Mobile

Rad Rally

Road Riot 4WD

Road Riot's Revenge

Ridge Racer

Ridge Racer 2

Cruis'n USA

Cruis'n World

Driver's Edge

Rave Racer

Sega Rally Championship

Sega Rally 2

GTI Club

Scud Race

Speed Up

Off Road Challenge

California Speed


Romset: 9216 kb / 7 files / 6.85 zip

Harddisk: 1215.8 MB (Heads: 15, Cylinders: 2635, Sectors: 63 - Compressed: 53.8)