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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Seawolf II

0.26 [Mike Coates]


Samples required (Seawolf)


TODO:

* Add discrete sound


NOTE:

- Sound: You will notice that the start of the sound effects are re-trigered, causing the effects to sound weird. This is because the original sound board keeps retriggering the effect to provide a slower attack effect. Instead of using a resistor to charge the volume cap, it pulses the effect on/off to set the intial volume. So until Derrick Renaud write the discrete code, this will get some basic sound.


SERVICE MODE:

- Service mode dip switch turns on memory test. Reset with 2 pressed to get to an input check screen, reset with 1+2 pressed to get to a convergence test screen.


WIP:

- 0.78u4: Derrick Renaud added samples from Seawolf to the game.

- 28th March 2000: Nicola Salmoria added better emulation of Astrocade hardware palette registers, affecting Extra Bases, Seawolf 2 and Robby Roto.

- 0.35RC2: Changed visible area to 320x204.

- 0.28: Mike Balfour added hiscore save in Seawolf II.

- 0.27: Mike Coates tidied up the wow driver, added definable keys to most games, and joystick & 2 player support to Seawolf II.

- 0.26: Mike Coates added support for SeaWolf II.


LEVELS: 1 (endless)


Category: Submarine


Recommended Games:

Sea Wolf

Depthcharge

Destroyer

Subs

Dodgem

Wolf Pack

Fire One

Invinco / Deep Scan

HeliFire

N-Sub

Navarone

Polaris

Tomahawk 777

Battle of Atlantis

Mariner

Subroc3D

Battle Cruiser M-12

Up Scope

The Deep

Sauro

Battle Shark

In The Hunt


Romset: 8 kb / 4 files / 5.94 zip