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Radiant Silvergun (JUET 980523 V1.000)

0.74u2 [?]


- 0.110u2: Mariusz Wojcieszek updated the ST-V driver and fixed VDP2 caching of RGB layer (fixes bad backgrounds on bosses) and added VDP2 additive blending for tilemaps and sprites in Radiant Silvergun.

- 0.103: Mariusz Wojcieszek added idle loop skipping for Radiant Silvergun - Game now playable.

- 0.102u5: Olivier Galibert added missing functionality needed to get Radiant Silvergun working.

- 21st December 2005: R. Belmont - This is not my WIP, this is courtesy of Olivier Galibert. He's figured out the A-bus protection used by ST-V Radiant Silvergun. Now, Haze requires me to tell you before you get all excited that it's unbelievably slow right now, on the order of 10 FPS on my fast P4 (that's why I'm not showing much gameplay, no patience. It really is there though). Mariusz may be able to speed-cheat it into a more reasonable state or he may not.

Romset: 18432 kb / 5 files / 5.3 zip