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X-Arcade

X-Arcade

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Red Clash (set 1)

0.102u1 [Chaneman]

0.37b16 [inkling]


TODO:

* Correct video emulation, colors and sound


NOTE:

- The sprite graphics are in an unusual format. The hardware is very similar to ladybug (dipswitches are exactly the same), but most of the i/o and video memory map has been moved around. The sprite graphics are mapped completely differently than ladybug. It would be extremely helpful to see a screenshot (or three) of the game in various stages of play.


WIP:

- 0.102u1: Chaneman added Red Clash (set 1). Renamed (redclash) to (redclsha).

- 0.97u2: Frank Palazzolo cleaned up starfield code and fixed it to Space Raider, Zero Hour and Red Clash. Changed palettesize to 64 colors.

- 15th June 2005: Frank Palazzolo - I've hooked up the starfield generator code to Zero Hour and Red Clash.

- 3rd May 2005: Frank Palazzolo - Well, I found time to make a few more discoveries. The Space Raider boardset is 3 PCB's. Two of them are full size and obviously two halves of the same design. Then, there is a little PCB grafted on top, connected via a 24-pin dip connector, with wires going to the other two boards. I suspected that this board was the starfield generator. Sure enough, if you unplug it and run the board, the stars disappear. Cool - less work for me. Then, I noticed something else. Two chips were missing from the board, and it was labeled with the number 8011, unlike the other boards. Maybe this board is from another game? Searching through the MAME code, there is a comment that Universal game #8011 is Zero Hour. Luckily, a manual and schematics are available for Zero Hour. The starfield board is the same! In Zero Hour, this board provides both color generation and stars. The missing chips in Space Raider disable the color generation part, since that's already on the main board. Anyways, I added preliminary support for the scrolling stars to MAME, and it looks right. I need to measure a few more things to get the timing exact. When I'm done with Space Raider, I'd like to add the stars to the Zero Hour / Red Clash driver, since it's missing there as well.

- 0.55: Fixed gfx2 rom address to $1000.

- 0.37b16: Added Red Clash and clone Red Clash (Kaneko).

- 23rd February 2001: David Haywood improved the Red Clash sprite decoding on the driver started by 'inkling', but the game is far from playable.


LEVELS: 3 (endless)


Category: Space Shooter


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Romset: 23 kb / 9 files / 11.5 zip