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Catalogue of Arcade Emulation Software - the Absolute Reference

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realbrk.c

0.68 [Luca Elia]


TODO:

- Priorities (e.g during the intro, there are two black bands in the backround that should obscure sprites).

- Sometimes sprites are shrinked to end up overlapping the background image in the tilemaps, but they are a few pixels off.


NOTES:

- To reach the (hidden?) test modes put a breakpoint at 9f80, go in service mode and select "results" from the menu - this hits the breakpoint - then set ($3,a2) to non zero.


WIP:

- 0.94u5: Angelo Salese reorganized a bit the memory map in the driver.