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Radikal Bikers (Version 2.02)

0.79u2 [Aaron Giles]


- 0.105u3: Changed user4/5 roms to gfx1/2.

- 1st September 2004: Aaron Giles - If you think Radikal Bikers is a cool game and wanted to see what it was like running full speed, here is a little standalone emu I whipped up. It was just a fun side project to learn Direct3D 8 and to see if some static recompilation techniques I've been thinking about would work. It's not super-polished, but it works well enough to play a few games. You need at least 2GHz and a 64MB video card to get full speed.

- 0.80: Aaron Giles made various Gaelco3D improvements, so Radikal Bikers and Surf Planet are fully playable now. Added 3x DMA-driven_DAC sound.

- 24th February 2004: Aaron Giles removed some test code from the memory system and fixed a bug in the TMS32031 CPU core that caused wrong polygons in Radikal Bikers.

- 24th February 2004: Aaron Giles - Fixed a subtle bug in the TMS32031 core that was causing problems with Radikal Bikers. Now at least all the geometry shows up okay. I'm still at a loss to explain alpha blending, Z buffering, or perspective correction. The incomplete driver should be in u2, so if you know some 3D math, feel free to have a look and see if you can't help me figure it out!

- 2nd September 2003: Guru - Radikal Bikers (Gaelco/Atari 1998) arrived from Pelle.

Other Emulators:

* Radikal Bikers Emulator

Romset: 47616 kb / 19 files / 17.63 zip