Catalogue of Arcade Emulation Software - the Absolute Reference

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Prop Cycle (Rev. PR2 Ver.A)

0.62 [Phil Stroffolino]


- To calibrate the steering, delete the .nv file and start the game. Hold down service (9) and tap test (F2). Exit with F2.


- 0.108u1: R. Belmont hooked up Prop Cycle fan and lamp to the new output system.

- 0.100u2: R. Belmont replaced old Prop Cycle input hacks with proper analog control. For best results, delete your propcycl.nv file and calibrate (same procedure as Cyber Cycles and Final Lap R) before playing.

- 0.99u7: Fixed sound1 rom address to ($800000).

- 0.86u4: R. Belmont added support for externally-pulsed timers (Prop Cycle uses this to read the pedals).

- 0.86u1: Phil Stroffolino added preliminary dynamic lighting for system22 (rarely actually used - see Prop Cycle turning score/time digits).

- 25th August 2004: R. Belmont - Got the M37710 talking to the 68020 in the Super System 22 games, so e.g. Prop Cycle now has music and sound effects. Now working out how the MCU reads the controls to eliminate more HLE hacks...

- 0.85u2: Added M37710 (16Mhz) CPU4 and C352 stereo sound. Changed cpu4 rom to user4 and all user2 roms to sound1.

- 0.81u8: Phil Stroffolino fixed the TMS32025 CPU and the Namco System 22 driver. Most self tests are working now in Prop Cycle and Ridge Racer and the slave DSP's in-game graphics processing and "custom render devices" are currently simulated, which works only for Prop Cycle. Added 2x TMS32025 (48MHz) CPUs and changed cpu2 rom to cpu4.

- 0.75: Phil Stroffolino made fixes to display list processing (affects Prop Cycle ending).

- 0.71u2: Phil Stroffolin did houge improvements in Prop Cycle (pulled out matrix3d to its own module, near plane clipping, perspective correct textures, preliminary lighting (all or nothing), gamma correction, preliminary fader support, per polygon and per object depth bias, sprite-polygon priority, two-sided polygon flag, tile flip attributes, tilemap color bank, improved steering responsiveness, camera zoom and pan feature, fixes to display list parsing and corrected rotation mappings for System22/21).

- 0.70u4: Added cpu2 rom ($0) and user2 roms ($0, 400000).

- 7th December 2002: smf fixed the Prop Cycle inputs so that they can be re-mapped.

- 11th June 2002: Guru - Finally dumped Prop Cycle and Phil Stroffolino presents an early WIP screenshot of it.

- 4th February 2002: Guru - A Prop Cycle (Namco 1996, Super System22) PCB arrived from Phil Stroffolino.


Romset: 40464 kb / 30 files / 16.0 zip