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P.O.W. - Prisoners of War (US version 1)

0.34b8 [Bryan McPhail]


NOTE:

- Sometimes a small black vertical line appears on the right part of the screen (see snapshot). Whenever you kill someone they don't scream anymore and the machine gun noise is sometimes cut off too early. Some other sounds cut out early as well. Verified to happen on real pcb. gtmoa


Bugs:

- At 3/4 of the 1st level, there is a large pillar, which pops up too late. Screenshots 1 2. Inp. Updated by Stefan Lindberg in 104u6: It is a Mame bug it does not happen on my PCB.(Possible flag was removed). pow37b5yel Jonemaan / Stefan Lindberg


WIP:

- 0.106u13: MASH added pld ($0 - pal20l10.a6) to P.O.W. and clone.

- 0.65: Acho A. Tang fixed some issues with uPD7759 (TMNT, 88 Games, P.O.W.).

- 9th February 2003: Acho A. Tang fixed various problems in the uPD7759 sound chip emulation, including a crash in the System16 driver and missing and/or incorrect sounds in TMNT, P.O.W. and '88 Games.

- 1st February 2003: Acho A. Tang fixed some glitches in P.O.W.

- 17th November 1999: Bryan McPhail fixed a palette bug in POW.

- 0.35RC2: Changed description of clone 'P.O.W. - Prisoners of War (Japan)' to 'Datsugoku - Prisoners of War (Japan)'.

- 0.35b13: Changed description to 'P.O.W. - Prisoners of War'.

- 0.35b2: Bryan McPhail fixed the title screen in P.O.W. Replaced ADPCM with uPD7759 sound.

- 0.34RC2: Changed YM3812 clock speed to 4MHz.

- 0.34b8: Bryan McPhail added P.O.W. (US) (SNK 1988) and clone (Japan) . Issues: Wrong ADPCM samples are sometimes played. Priority is sometimes wrong, eg, end of first level - player goes behind. Ladder instead of in front. Title screen is wrong (view bottom layer with TRANSPARENCY_NONE to see). Japanese text is wrong (I can't find bank select). A bit slow.


LEVELS: 4


Category: Army Fighter


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-

Combat School


Romset: 2497 kb / 23 files / 765.9 zip