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Polygonet Commanders (ver UAA)

0.74u2 [R. Belmont]


WIP:

- 0.110u5: Improvements to the Polygonet Commanders driver [Andrew Gardner]: Implemented various dsp56k opcodes. Polygonet Commanders now gets past the memory tests.

- 27th November 2006: Andrew Gardner - As far as the network error (in the network) goes, it should be fairly straightforward to fix up - there remain a hearty hunk of writes that aren't going anywhere, and who knows, maybe I can convince Arbee to take another look at this'shizzle after i touch up a few more unimplemented dsp56k opcodes...

- 0.110u1: Polygonet Commanders update [Andrew Gardner]: Added more accurate host interface to dsp56k core. Removed a bunch of hacks in plygonet.c.

- 0.106u6: Improvements to Polygonet Commanders [R. Belmont]: Fixed Z80 IRQ/NMIs to go to the right CPU again, modernized memory map and added network status bit, so the initial test passes well enough to make the DSP56k crash on unimplemented opcodes.

- 11th June 2006: R. Belmont - Polygonet Commanders now passes POST again and now hits unimplemented opcodes in the 56156 DSP. Over to you, Andrew.

- 0.106u1: Some improvements to the Polygonet Commanders driver [Andrew Gardner]: Adds change_PC() calls to the dsp56k core. Removed hacky dsp56k initialization, enabling and disabling. Added preliminary implementation of banking hardware tied to the dsp56k in Polygonet Commanders.

- 0.104u6: Andrew Gardner got Polygonet Commanders back to the POST screen.

- 0.104u5: Some small improvements to the Polygonet Commanders driver [Andrew Gardner]. Added DSP56156 (10MHz) CPU2 and K054539 (48000 Hz) sound.

- 0.101u4: Changed cpu2 to cpu3 rom.

- 0.99u3: Andrew Gardner added DSP56k CPU core and hooked it up to the Polygonet Commanders driver. Added DSP56156 (40MHz) CPU2.

- 2nd January 2003: R. Belmont sent in an extremely preliminary driver for Polygonet Commanders, it does not work at all but sound is emulated and the text layer is displayed.


Romset: 4608 kb / 8 files / 2.21 zip