Catalogue of Arcade Emulation Software - the Absolute Reference

Valid XHTML 1.0! Valid CSS!



Large CAESAR Logo

Phoenix (Amstar)

0.07 [Brad Oliver, Mirko Buffoni]


- The discrete sound part of Phoenix requires a sample rate of at least 44100. This is because the frequencies are so high, that some sounds will be missed at a lower sample rate.

- Score suddenly increases by 200,000 points for no apparent reason Either by accident or design, the original game awards you with a whopping 200,000 points if you shoot three diagonal (200 point) birds in quick succession.


- "Phoenix" side-by-side test (read report). phoenix37b10ora Gary Walton

Possible Bugs:

- During the demo, after the first game over, the last line low of the screen does not come cleaned up. In the last line there are still written the copyrights. The words are cancelled, only, from bullet that hit to them. Initially the copyrights are on three lines, therefore, the first two are cleaned up correctly only. This problem there isn't in clone versions, because the last line is empty. phoenix055gre zaxxon1


- 0.110u5: Brian Troha added clone Phoenix (Centuri), Set 1. Renamed (phoenixa) to (phoenixb). Fixed rom names.

- 0.110u2: Added clone Fenix (bootleg 1980). This is an italian bootleg based on Vautour.

- 0.104: Derrick Renaud changed R22 to 470 ohm per real board of the Phoenix discrete sounds. This should fix the remaining complaints with the discrete sound. The shot & explosion noise sounds still need discrete emulation.

- 0.103u5: Derrick Renaud tweaked Phoenix effect #2 sound to be more accurate matching oscilliscope data. Changed the Phoenix discrete clock rate to a fixed rate of 120000 allowing the simulation to be more accurate with less alaising noise at the cost of speed.

- 0.103u2: Hans Andersson fixed discrete sound effect #2 in Phoenix.

- 0.99u1: Added clone Vautour (set 2).

- 0.97u5: Pierpaolo Prazzoli added coin 2 and fixed some dipswitches in the Phoenix clones: Phoenix (T.P.N.), Condor, Griffon and Falcon (bootleg set 2).

- 0.97u1: Pierpaolo Prazzoli added clone Falcon (bootleg set 2).

- 0.95u3: Derrick Renaud updated tone sounds in Phoenix to use discrete system. Added Discrete sound.

- 0.80u2: Pierpaolo Prazzoli added clone Griffon.

- 0.69: Added clone Falcon (bootleg).

- 0.68: Chris Hardy added clone Vautour (Jeutel France).

- 12th May 2003: Chris Hardy added Vautour to the Phoenix driver.

- 0.61: Added clone Condor.

- 24th May 2002: Stephane Humbert fixed dipswitch settings in Condor.

- 23rd May 2002: Zsolt Vasvari added Condor to the Phoenix driver, which is basically a version of Phoenix running on Z80 instead of I8085, and it has a time limit.

- 30th March 2002: Smitdogg Jones re-submitted the Phoenix driver with Falcon added to it.

- 7th October 2001: William Kucharski fixed the Phoenix cocktail mode bug.

- 0.37b16: Added clone Batman Part 2 (bootleg).

- 9th April 2001: Zsolt Vasvari fixed the dip switch settings in Phoenix and Pleiads.

- 17th September 2000: Zsolt Vasvari fixed a problem in Phoenix hiscore loading.

- 20th March 2000: Juergen Buchmueller fixed some SN76477 and Phoenix sound bugs.

- 0.36RC2: Added TMS36XX sound.

- 12th March 2000: Juergen Buchmuelller sent in a sound core for TMS36xx sound chips emulation, and modified Phoenix, Pleiads, Naughty Boy, Pop Flamer and Monster Bash to use it. Phoenix samples are no longer used.

- 9th March 2000: Juergen Buchmuelller sent a preliminary Phoenix analog sound driver.

- 0.36b11: Mike Haaland added clone Phoenix (Centuri).

- 29th November 1999: Mike Haaland added another Phoenix romset.

- 0.36b7: Added Custom sound.

- 0.35b11: Richard Davies fixed tune in Phoenix.

- 0.35b6: Replaced I8085 CPU with I8080.

- 0.35b1: Zsolt Vasvari fixed two players games in Phoenix.

- 0.34b5: David Winter added clone Phoenix (IRECSA, G.G.I Corp).

- 0.30: Brad Oliver support music in Phoenix, via samples.

- 0.29: Nicola Salmoria fixed the background, it was clipped too low in Phoenix. Accurate colors in Phoenix.

- 0.27: Renamed (phoenix) to (phoenixt) and (phoenixa) to (phoenix). InputPorts now can automatically handle VBlank bits. No more need to write custom code. Phoenix use this feature.

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Phoenix.

- 0.26: Andrew Scott provided a better sound support for Phoenix. Melody is still missing, because Shaun's board doesn't have it.

- 0.23: Added clone Phoenix (T.P.N.) and HiSore support.

- 0.22: Added clone Phoenix (Amstar).

- 0.21.5: Fixed a bug in sound init of Phoenix that caused the game to crash under DOS.

- 0.20: Brad Oliver fixed Phoenix sound init routine.

- 0.19: Shaun Stephenson provided original Phoenix sound samples, so Mirko Buffoni adjusted sound driver to achieve correct sound modulation and frequency, and substituted noise generator for shots and explosions with a couple of samples. Noise generator can be still used (just don't put the samples in the directory) with Phoenix and it's used in Pleiads. Mirko Buffoni changed white noise waveshape and adjusted frequency, so now it sounds better.

- 0.14: Richard Davies updated the audio routines in Phoenix, sound is now closer to the original and noise is emulated.

- 0.13: Richard Davies provided a new Phoenix/Pleiads driver with partial sound support.

- 0.091: Even this time Nicola managed to screw up one game (Phoenix). It works again.

- 0.07: Brad Oliver and Mirko Buffoni added Phoenix (Centuri 1981).


Other Emulators:


* Retrocade


Category: Galaxian

Recommended Games:



Galaga - Namco Classics Collection Vol.1

Galaga '88


Cosmic Alien



Moon Alien Part 2

Moon Cresta

Moon Quasar

Space Firebird

Defend the Terra Attack on the Red UFO

UniWar S


Cosmo Gang the Video

Space Bomber

Romset: 25 kb / 14 files / 15.8 zip