Catalogue of Arcade Emulation Software - the Absolute Reference

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0.81u8 [R. Belmont, ElSemi]


- 0.104u2: Changed CPU2 from M37710 to M37702 (16384000 Hz).

- 0.100u2: El Semi implemented raster split interrupt in System FL games, making Final Lap R work fully.

- 0.100u1: Namco FL system updates [R. Belmont, El Semi]: Complete MCU simulation including controls and coinage, hooked up sprite banking and added sound/music. Fixed palette bank selection, road in both games and rotation sign.

- 15th September 2005: R. Belmont - Did some System FL work. I added sound and music (2 more sets you'll have to add pr1data.8k to, and yes Speed Racer plays the familiar theme music), hooked up all the controls, and fixed the sprite banking (now all the sprites draw correctly). There's still issues with the road layer and priorities, but ElSemi's offered to look at that so it's in good hands.

- 0.96u1: Brad Oliver fixed big endian issues in Namco System FL driver.

- 0.87u3: Phil Stroffolino fixed the advanced ROZ chip used by System FL, Namco NB2, and some Namco System 2 games. The ROZ fixes unfortunately use a handful of custom code, to work around limitations of tilemap.c's roz support. He will improve tilemap.c when he get a chance. Abstraction for the tilemap system used in many Namco titles. Merged memory maps.

- 0.84u6: R. Belmont fixed sprite vs. tilemap priority and sprite vs. tilemap positioning for the FL games.

- 31st July 2004: R. Belmont - Fixed sprite/tilemap priorities and sprite positioning for the System FL games.

- 25th April 2004: R. Belmont improved the RAM/ROM switching in the Namco System FL driver and added default NVRAM images to it but the games still don't work at all.

- 24th April 2004: R. Belmont sent in a i960 CPU core and disassembler written by him, Olivier Galibert and Farfetch'd, and a preliminary (not working) Namco System FL driver with thanks to information from ElSemi.