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Mortal Kombat 3 (rev 2.1)

0.37b5 [Aaron Giles]


NOTE:

- mk3 (and clones): When in the test menu, if you enter the hardware info section you will not be able to exit (on bottom of screen it says press any button to exit but you cannot.) MAME still runs but can't escape screen. This bug happens most on the umk3 clones (I'll occaisonally be able to exit the screen on the mk3 clones). This occurs on the pcb also and has caused me to have to reset it many times to play the game again (UMK3). This is NOT a mame bug, it is a bug in the game itself. TheDarkAbyss

- mk3 and umk3: If Kabal is sweeped (hold back, press low kick), and that sweep is the last attack; meaning you KO Kabal with a sweep, he lies down in the wrong frame. If you sweep him without winning, he lies down normally. This happens in MK3 *and* in UMK3 so i don't think it's a bug in the real game. AFAIK this does not happen to other characters. I remember this happening in the arcade. It seemed odd, but MAME does it right. Karasu

- umk3: umk3 In the cave level of umk3, there's a few tiles missing in the background. Notice the black area in the middle in the screenshot (see snapshot). Not a bug, here is a screen capture from a real PCB. Reznor007

- umk3: On Reptile's profile screen, he looks like he has a "hole" in his hand. Not a bug, here is a screen capture from a real PCB. Reznor007

- umk3: On Kitana's profile screen, she has a black line under her eye. Not a bug, here is a screen capture from a real PCB. Reznor007

- umk3: Some backgrounds have problems when the screen fades, and when the continue screen appears. The lowest background layer will fade too late compared with the rest of the screen, and when the continue screen appears the lowest background layer will just disappear. This happens in at least the following stages: graveyard(mk3), waterfront(umk3), desert(umk3). Not a bug, here is a screen capture from a real PCB. Reznor007

- umk3: When playing as Scorpion in Ultimate Mortal Kombat 3, when his spear move is executed and he is supposed to say "Get over here!", the game cuts him off and all he says is "Get ov--". This bug only existed in the arcade in revision 1.0 of UMK3. The later 1.1 and 1.2 revisions did not have this bug (Midway fixed this). beegboss


Bugs:

- Clone umk3: Sometimes resetting the maching during a game yields wrong colors on the difficulty selection screen. Seems to be a bankswitching problem. It also happens if you let the attract mode, run for a long time and start the game. Update by RansAckeR (0.99u4): I just ran umk3 rev 1.2 and immediatly started a game and selected a player, and the difficulty selection screen also had the wrong colors. So it happens also if you do not reset the game or if you do not let the attract mode run (long or not). umk3137b5gre MC68K/IF

- umk3: Sometimes resetting the maching during a game yields wrong colors on the difficulty selection screen. Seems to be a bankswitching problem. It also happens if you let the attract mode, run for a long time and start the game. umk3137b5gre MC68K/IF

- umk3: When playing Scorpion, and you use the little line or wire or rope thingy (if on the left, it's left, left, lshift), he should say 'Get over here!' MAME cuts it off, saying only 'Get ov...'. Update: This bug only existed in the arcade in revision 1.0 of UMK3. The later 1.1 and 1.2 revisions did not have this bug. In MAME the two later versions DO have this bug, which is not correct. umk3237b5gre MC68K / beegboss

- umk3: Once you unlock the three hidden characters (Mileena, Ermac, and Classic Sub-Zero), whenever you return to the character selection screen (about 99% of the time, and you may need to restart the game at least once first) the colors and background will be totally messed up. It is very similar to the known bug umk3137b5gre in midwolfu.c, except that now it happens on the character selection screen as well as the difficulty screen (see snapshot / nvram file). umk3059gre Alyas


Possible Bugs:

- umk3, mk3: In the 'church' background, the shadows disappear behind the 2nd background layer. This is noticeable when you jump (see snapshot). umk3060gre_2 Jonemaan

- umk3: Since 0.63 in the "desert" stage when you walk to the right edge of screen there is a little graphic bug. 1.0 (umk3r10), 1.1 (umk3r11) and 1.2 (umk3) all have the same bug. umk3097u4gre qapo


WIP:

- 0.90: Brian Troha added clone Ultimate Mortal Kombat 3 (rev 1.0).

- 0.74: Changed ADSP2105 clock speed to 10MHz.

- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.

- 0.63: Changed visible area to 400x254.

- 4th May 2002: Aaron Giles fixed the level select screens in (Ultimate) Mortal Kombat 3.

- 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3.

- 0.37b5: Aaron Giles added Mortal Kombat 3 (rev 2.1) (Midway 1994) and clones (rev 1.0), (rev 2.0), Ultimate Mortal Kombat 3 (rev 1.2) and (rev 1.1).

- 27th July 2000: Aaron Giles and Ernesto Corvi submitted the Williams Wolf Unit driver, which supports the following games perfectly with full sound: Mortal Kombat 3, Ultimate Mortal Kombat 3, NBA Maximum Hangtime, 2 on 2 Open Ice Challenge, Rampage: World Tour and WWF Wrestlemania.


LEVELS: 8 - 10 - 12 (novice - warrior - expert)


Category: Fighter


Recommended Games:

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Mortal Kombat II

Street Fighter

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Street Fighter II' - Champion Edition

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Street Fighter: The Movie

Street Fighter Alpha: Warriors' Dreams

Street Fighter Alpha 2

Street Fighter Alpha 3

Street Fighter EX

Street Fighter EX Plus

Street Fighter EX 2

Street Fighter EX 2 Plus

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Street Smart

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Dragonball Z 2 Super Battle

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Virtua Fighter Kids

Darkstalkers: The Night Warriors

Night Warriors: Darkstalkers' Revenge

Vampire Hunter 2: Darkstalkers Revenge

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Vampire Savior 2: The Lord of Vampire

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Romset: 23552 kb / 26 files / 19.73 zip