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Mortal Kombat II (rev L3.1)

0.37b9 [Mike Greve]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


NOTE:

- If you let attract mode run through 3 complete times. there will be no sound on the 4th and after. Many games do not play attract mode sound after the 1st few cycles, try hitting a button like start or up, the sound comes back. TheDarkAbyss

- In the battle plan screen, the bottom 1/16th of the furthest background layer is missing (see snapshot). I was bored at work today, so I started messing with our MK2 machine. I cranked up the contrast and brightness until things were starting to smear, and then checked the fighter ladder screen. MAME is indeed accurate. Reznor007

- mk2 and clones: When you insert a coin a sound is played. In Mortal Kombat 2, the sound is a voice that says EXCELLENT, but when you insert a coin during the attract mode the sound doesn't play. It only fails when you insert a coin during the attract mode, but it works when a coin is inserted when you are at the character select screen or playing. OK, tested on the real PCB. This is correct behaviour. If you insert during attract mode, there is no sound, but if you insert during play/character select, there is a sound. Reznor007


Possible Bugs:

- mk2: Occasionally when watching attract mode, the music speeds up and plays at a very fast tempo. This bug is volatile and hard to reproduce though. Choose Melina, beat your first opponent. Then go on to fight your next opponent; lose and don't continue, then watch attract mode. mk2137b5gre Jeff B

- The vertical resolution of these games - at least in the service mode - may be wrong. Enter service mode and enter the various menus mk, mk2, mk3: game adjustments/standard pricing umk3: main menu. I guess these sizes were chosen because otherwise garbage would be displayed in-game? mk237b5gre IF


WIP:

- 0.78u4: Fixed cpu4/5 roms addresses.

- 0.74: Changed ADSP2105 clock speed to 10MHz.

- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.

- 0.63: Changed visible area to 400x254.

- 31st March 2002: Aaron Giles fixed the shadows in Mortal Kombat 2 and 3.

- 0.58: Added clone Mortal Kombat II (rev L2.1).

- 21st January 2002: Aaron Giles fixed a sound problem in the Williams T-unit driver that occurred with the newest core changes.

- 22nd December 2001: (nil) submitted an addition of Mortal Kombat II revision 2.1 to the Williams T-unit driver.

- 0.37b10: Added clones Mortal Kombat II Challenger (hack) and (rev L9.1, hack). Mortal Kombat II (rev L3.1) is original again.

- 10th November 2000: Aaron Giles removed useless input ports from Mortal Kombat II, added a few new romsets and fixed the main set.

- 0.37b9: Added Mortal Kombat II (rev L4.2).

- 30th September 2000: Aaron Giles added the two Mortal Kombat 2 hacks to the T-Unit driver.

- 5th September 2000: Mike Greve added two new revisions of Mortal Kombat 2 to the T-Unit driver.

- 0.37b5: Ernesto Corvi added ADSP2105 CPU emulation, used by Mortal Kombat 2 sound. Added ADSP2105 (10.24 MHz) and Custom sound and changed visible area to 395x254.

- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.

- 17th July 2000: Aaron Giles submitted an update for the Williams drivers with perfect sound in Mortal Kombat II (thanks to Ernesto Corvi!) and fixed crashes in Narc.

- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.

- 27th June 2000: Aaron Giles finally fixed the protection issues in Mortal Kombat 2 and NBA Jam, but graphics glitches still remain and sound is not emulated.

- 0.36b16: Changed VSync to 53.204948 Hz.

- 0.35b5: Changed description to 'Mortal Kombat II'.

- 0.35b4: Added clones MK 2 (rev L1.4) and (rev L3.2 (European)). Note: They were already there, just not linked.

- 0.35b2: Added new Mortal Kombat II dump and changed visible area to 399x256.

- 0.34b7: Alex Pasadyn and Zsolt Vasvari added MK 2 (Midway 1993) (not working).


LEVELS: 15


Category: Fighter


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Romset: 16384 kb / 20 files / 13 zip