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Mortal Kombat (rev 5.0 T-Unit 03/19/93)

0.36b16 [?]

0.34b7 [Alex Pasadyn, Zsolt Vasvari, Kurt Mahan]


Bugs:

- During the Mortal Kombat demo mode, after the first computer fight, the "Order Your Mortal Kombat Collector's Edition Comic Book" page is not showed correctly (this is correct in the midyunit.c version of the game). Updated by RansAckeR in 0.106u2: Up until 0.74u2 the selftest is displayed on startup of the machine and the advertising shows correctly, from 0.75 till 0.77 the selftest is still shown but the advertising page is empty and since 0.78 the selftest is skipped and advertising page is empty. mk095gre A. Bousiges / WilliamBR / RansAckeR

- When entering the test menu of mk and selecting the Switch Test first, some graphics become offset. Earlier versions of MAME (0.60 and earlier) would give the following error message when exiting at this screen: Misaligned blit to: 0006f34c. Updated by RansAckeR in 0.106u2: Up until 0.59 it's ok, starting from 0.60 it's misalligned as already stated. However, if you run mame 0.59 or earlier with a nvram file from a later mame version, it has the same issue. mk095u6gre BSR / RansAckeR


Possible Bugs:

- mk (and clone mkr4): Low punch and low kick Diagnostic/Switch Tests for both players result in sound but no graphic indication (no filled-in circle). NOTE: clones mkla1, mkla2, mkla3, and mkla4 (driver: midyunit.c) properly indicate button activation. I don't know how this compares to actual machines. mk056gre wyrdbug / TriggerFin

- There are some glitches on the test your might bonus screen and on the attract mode, it happens almost every time that I play and more often on the second test your might screen (lines aren't supposed to be there). The bug on the attract mode happens when you lose a fight and don't continue, then leave the attract mode running, there will be missing the letters of high scores and in the profile of the fighters (see snapshots). mk062gre WilliamBR / Bugfinder / Thenasty / Reznor007

- The non-emulated version plays 1 of 2 available screams, when performing a fatality on your opponent. This is regardless of whether you are using input (player) 1 or 2. The emulated version plays only scream 1, every time, when using input (player) 1. If using input (player) 2, it plays scream 2. Lui Kang and Sonya's screams should not be an issue, as they're completely different than the two I'm refering to. Considering the MK series' history of playing different screams depending on your input (player) choice, some would assume that I'm simply recalling the game incorrectly. I truly believe I'm not. mk063gre JMSzczap82


WIP:

- 0.101u1: Fixed sound1 rom address ($8000).

- 0.94: Aaron Giles added clone Mortal Kombat (Yawdim bootleg).

- 31st January 2004: Aaron Giles fixed the collision detection in Mortal Kombat that had become broken with the memory system changes.

- 15th September 2003: Justin Dawkins submitted a modification to the input ports in MK, MK2, MK3, UMK3 and wwfmania.

- 0.63: Changed visible area to 400x256.

- 2nd September 2002: Stephane Humbert fixed the speedup in mkr4.

- 0.58: Added clone Mortal Kombat (prototype, rev 9.0 07/28/92).

- 4th December 2000: Guru - Dumped several Mortal Kombat 'rareish' romsets (thanks to Chris Mader for sending).

- 0.37b9: Added clone Mortal Kombat (rev 4.0 T-Unit 02/11/93).

- 2nd November 2000: Guru added a few new Mortal Kombat romsets to the T-Unit and Y-Unit drivers.

- 15th September 2000: Juergen Buchmueller added a German romset of Indiana Jones and a Mortal Kombat bootleg romset, though neither of them works.

- 2nd August 2000: Jim Hernandez fixed the sound balance in Terminator 2 and Mortal Kombat.

- 0.37b5: Fixed rom loading and changed visible area to 395x254.

- 19th July 2000: Aaron Giles rewrote the Williams 34010 games' protection simulation.

- 4th July 2000: Aaron Giles finally sent in the Williams 34010 driver worked on by him and Ernesto Corvi. Mortal Kombat revision 5 works, Narc revision 3 works, Mortal Kombat II works (without sound though) and NBA Jam (plus Tournament Edition) both work with sound.

- 28th June 2000: More progress was made on the Williams 34010 driver by Aaron Giles and Ernesto Corvi, fixing the T-Unit version of Mortal Kombat 1 almost completely and adding sound to NBA Jam (and Tournament Edition).

- 9th June 2000: Aaron Giles fixed the Williams 34010 games and he cleaned up a few drivers.

- 0.36b16: Added Mortal Kombat (rev 5.0 T-Unit 03/19/93) and clone (rev 4.0 09/28/92). Renamed (mk3) to (mkla3). Added Custom sound and changed VSync to 53.204948 Hz. Note: The rev 5.0 T-Unit version has another TMS34010 CPU1 clock speed (6.25MHz) and other graphics resolution.

- 0.36b9: Changed TMS34010 CPU1 clock speed to 6MHz, M6809 CPU2 to 6MHz and YM-2151 to 3579580 Hz.

- 0.36b7: Changed TMS34010 CPU1 clock speed to 25MHz and M6809 CPU2 to 4MHz.

- 0.35b4: Added clones Mortal Kombat (rev 1.0 08/08/92) and (rev 2.0 08/18/92). Note: They were already there, just not linked.

- 0.35b2: Replaced the 3x DAC sound with 1x DAC.

- 0.34b7: Alex Pasadyn and Zsolt Vasvari added Mortal Kombat (Midway 1992).


LEVELS: 12


Category: Fighter


Recommended Games:

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Street Fighter Alpha 2

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Romset: 7936 kb / 17 files / 5.24 zip