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midvunit.c

0.62 [Aaron Giles]


TODO:

- Textures for automatic/manual selection get overwritten in Cruis'n World

- Rendering needs to be looked at a little more closely to fix some holes

- In Cruis'n World attract mode, right side of sky looks like it has wrapped

- Off Road Challenge has polygon sorting issues, among other problems


WIP:

- 0.113u2: Aaron Giles updated video timing in the Midway V-unit driver. Changed VSync to 57.349016 Hz.

- 0.113: Derrick Renaud changed Midway V-Unit games so the brake pedal shows on player1.

- 0.99u7: Aaron Giles fixed crashing of the Midway V-Unit games.

- 0.94u5: Aaron Giles turned off debugging code in the hotspots, giving a huge speed improvement to the V-unit games.

- 0.84u3: Fixed sound1 roms addresses.

- 0.79u2: Changed Custom sound to DMA-driven_DAC.

- 23rd January 2004: Aaron Giles cleaned up the Midway Y/Z/X/T/W/V-unit drivers.

- 0.77: Changed ADSP2105 CPU2 clock speed to 10 MHz.

- 0.76u2: Aaron Giles update the Midway V-Unit driver: WarGods sound is 100% now, added some pre-initialization to the WarGods NVRAM, added speedup handlers for all games (it makes a little difference), revamped the DCS2 handling to support stereo output, fixed a number of synchronization issues in the DCS2 handling and implemented a few missing features in the Midway I/O ASIC. Changed ADSP2105 CPU2 clock speed to 10240000 Hz.

- 0.63: Changed wmsvunit.c driver to midvunit.c