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X-Arcade

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Midnight Resistance (World)

0.35 [Bryan McPhail]

0.31 [Bryan McPhail]


Possible Bugs:

- On the second look at the smoke of the turrets from the big ship, looks wrong, but as I never saw the real thing, I could be wrong... The smoke looked different in an earlier version. midres056gre_2 Iron Man


WIP:

- 9th March 2007: Guru - Midnight Resistance bootleg arrived today, for 68705 redumping. Thanks to Gp-Lee.

- 0.111u3: Added clone Midnight Resistance (bootleg with 68705).

- 0.106u13: MASH added plds ($0, 200, 400, 600, 800, a00 - pal16r4a-1.bin, pal16l8b-2.bin, pal16l8a-3.bin, pal16l8a-4.bin, pal16l8b-5.bin and pal16l8a-6.bin) to Midnight Resistance and clones.

- 6th June 2006: Guru - Midnight Resistance (Data East 1989) bootleg arrived from Korea today. Thanks to GP-Lee.

- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Midnight Resistance and clones. Put a note in both "Unknown" switches (DSW1 0x10 & 0x20) because some technical sources pointed them related to extra lives.

- 8th January 2006: Bryan McPhail - There has been a long-standing known bug in dec0.c for some time (checking my notes, it's been there for 7 years!), in that row & column scroll could not be applied to a tilemap simultaneously. The reason for this limitation is that Mame's tilemap system did not support this. Anyway... I've re-implemented the rendering of this sytem by providing a new tilemap draw function that correctly implements simultaneous row & column scroll. I also verified the rendering of all video modes using a trojan on a Birdie Try board. This finally fixes the waterfalls in Midnight Resistance! (It doesn't really affect any other games, but the source code is much cleaner now). Whilst working on this driver I noticed there are several revisions of games that are still not dumped, eg, Japanese Heavy Barrel, World Fighting Fantasy, USA Boulderdash. If you have any games on this hardware please check the revision/rom-code ID against Mame to see if you have an unsupported set.

- 0.97u2: Corrado Tomaselli changed OKI6295 volume in Midnight Resistance to match real PCB.

- 13th April 2003: Yorik submitted fixes to graphics glitches in Midnight Resistance.

- 0.37b6: Added prom ($0 - priority).

- 0.36b5: Changed HuC6280 clock speed to 3MHz.

- 0.36b1: Yasuhiro Ogawa added clone Midnight Resistance (Japan).

- 0.35: Renamed (midres) to (midresu) and (midresj) to (midres).

- 0.35b5: Bryan McPhail added full sound in Sly Spy, Midnight Resistance and Dark Seal. Changed 68000 clock speed to 12MHz and added HuC6280, YM2203 and OKI6295.

- 1st March 1999: Bryan McPhail has sent in his dec0 driver, with Boulder Dash support added and Sly Spy and Midnight Resistance now have full sound and music. All this was possible to do because he also added support for the Hu6280 CPU into MAME.

- 0.34RC2: Added YM3812 (3250000 Hz) sound (via samples).

- 0.34b6: Bryan McPhail added clone Midnight Resistance (Japan).

- 0.34b3: Dani Portillo added hiscore save in Midnight Resistance.

- 0.33b7: Bryan McPhail added partial sound in Midnight Resistance.

- 0.31: Bryan McPhail added Midnight Resistance (Data East 1989). The final sequence is wrong (missing front layer which should hide the sun until the grass field scrolls in place). At the end you are asked to enter your name using black letters on black background...


LEVELS: 9


Category: Army Fighter


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Combat School


Romset: 2114 kb / 25 files / 655.4 zip