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Catalogue of Arcade Emulation Software - the Absolute Reference

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mcr68.c

0.33b4 [Bryan McPhail]


NOTES:

- Pigskin and Tri-Sports have similar memory maps and the addresses are simply shuffled around.


WIP:

- 0.106u6: Peale fixed inputs in the MCR 68 driver.

- 0.101u1: Aaron Giles added save state support to games in the mcr3.c and mcr68.c drivers, marking them as GAME_SUPPORTS_SAVE.

- 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress.

- 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games.

- 0.62: Removed Custom sound in Arch Rivals (rev 4.0), Tri-Sports and Pigskin 621AD.

- 23rd October 2002: Robin Merrill submitted bug fixes for the inputs in Pigskin 621AD and Arch Rivals.

- 0.54: Changed palettesize from 128 to 64 colors.

- 4th September 2000: Nicola Salmoria fixed a bug in the C 68k core which affected Zwackery.

- 0.37b2: Fixed gfx2 rom loading.

- 0.36RC2: Aaron Giles fixed volume control in the MCR games.

- 0.33b4: Added mcr68.c driver.