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Catalogue of Arcade Emulation Software - the Absolute Reference

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mcr.c

0.28 [Christopher Kirmse, Aaron Giles, Brad Oliver, John Butler]


Bugs:

- Some of mcr.c and mcr3.c games: In the recent versions of MAME, Satan's Hollow has major sound lag. In other words, when the player fires off a shot there is a half second delay until the firing sound is heard. I have noticed this with other Bally Midway games, Wacko, Satan's Hollow, Tron, Discs Of Tron, Crater Raider... With Wacko, the player's firing shot is not heard until the shot has traveled over halfway through the screen. Compared to 36 Final, these delays have increased quite a bit. There may be some natural sound delay with these games but unlikely to be so far off as it currently is. mcr0103u3yel JigenD / Gyrovision


WIP:

- 0.100u4: Aaron Giles marked all the games in mcr.c with GAME_SUPPORTS_SAVE.

- 0.99u1: Aaron Giles undid a hack that was accidentally left in the MCR games in the last release. Changed visible area back to 480x512 and VSync to 30Hz.

- 0.99: Changed visible area to 240x512 and VSync to 60Hz.

- 0.98u4: Merged mcr1.c and mcr2.c with mcr.c driver. Aaron Giles consolidated the MCR 1/2/3 drivers and documented all the PCBs.

- 0.98u2: Aaron Giles partial rewrote the MCR video system. Should still work roughly the same, just a little different under the covers. This is still very much a work in progress.

- 0.98u1: Aaron Giles did some major cleanup on the MCR drivers: Implemented Super Sound I/O interrupts properly, filled out all memory maps according to schematics, fixed sound sync with various sound boards, allowing for kludges to be removed from Power Drive and Star Guards, re-verified all connections from wiring diagrams and documented various lamp and driver boards from the games.

- 0.60: Added prom ($0 - from shollow) to all games.

- 18th November 2000: Aaron Giles updated the MCR drivers' video routines to use pixel plotting functions instead of direct bitmap drawing.

- 19th October 2000: Craig Aker submitted an MCR2 driver update with support for Two Tigers dedicated romset.

- 0.37b2: Aaron Giles accurate the sprite drawing in MCR1/2 games. Fixed gfx2 rom loading.

- 0.37b1: Aaron Giles fixed sprite colors in the MCR2 games, however overlapping sprites are still wrong.

- 0.36RC2: Aaron Giles fixed volume control in the MCR games.

- 0.28: Added mcr1.c and mcr2.c driver. Christopher Kirmse, Aaron Giles and Brad Oliver provided a MCR I/II/III driver, supporting: Kick, Solar Fox, Tron, Two Tigers, Domino Man, Satan's Hollow, Wacko, Kozmik Kroozr, Journey, Tapper, Discs of Tron, Demolition Derby, Timber, Spy Hunter and Rampage.