Catalogue of Arcade Emulation Software - the Absolute Reference

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Mario Bros. (US, Revision F)

0.08 [Mirko Buffoni]

Samples required


- Press F2 for Test-Mode (keep it pressed)


- On the 4th bonus stage of Mario Bros., if you hit the floor (with Mario's head) while the floors are fading out, a wrong picture is drawn (see snapshot). mario060gre_1 MK

- On the 4th bonus stage of Mario Bros., the floors have snow but aren't slippery! mario060gre_2 MK

- mario060gre_1 - I've seen it several times while playing. The video should also clear up Possible Bug mario060gre_2. The floor starts out as ice before it disappears but Mario doesn't slide on it like ice when he's on them. I meant to change directions a few times but by the time I finally got there, I forgot. I did slide to a stop under the last coin and you can see he stops abruptly, instead of sliding several character widths. Video of the real arcade. patman

- The "run" sample doesn't play in on the 1st instructional pre-stage screen in the US and Japanese versions, but it does play in the later instructional screens. -mario058gre, Smitdogg The reported behavior is the correct behavior. The run sample doesn't play during the Shellcreeper demonstration screen at the start of the game but does play during the demonstration screens for the crabs, Fighter Flies amd Slipice. Video of the real arcade. patman


- When my arcade machine first powers up, it immediately plays a sound effect and then the level start music. In MAME, it plays no sounds or music when it starts up (see Video). mario0109u4gre1 patman

- There is an extra space between the platform and objects in MAME. The bottom pipes, Luigi, Mario, the turtles should be directly in contact with the platform. mario0110u1gre BSR


- 0.110u3: Derrick Renaud reverted Mario Bros. graphics offset since it caused issues elsewhere.

- 0.110u2: Derrick Renaud fixed tilemap y-scrolly in Mario Bros.

- 0.104u4: Adam Bousley added save state support to Mario Bros.

- 0.97u5: David Haywood fixed scrolling (POW button hitting) in Mario Bros.

- 0.97u1: Pierpaolo Prazzoli added redumped roms to clone Pest Place and fixed spritelayout.

- 0.88: Added save state support to Mario Bros (thanks to Mame32Plus).

- 0.71u2: Added clone Pest Place.

- 9th July 2003: Pierpaolo Prazzoli added Pest Place, a bootleg of Mario Bros, to the Donkey Kong driver.

- 19th July 1999: Jim Hernandez fixed some sound issues in Mario Bros.

- 0.36b1: Nicola Salmoria added clone Mario Bros. (Japan).

- 2nd March 1999: Nicola fixed Mario Bros. death sound with information from Brian Stern.

- 0.35b5: Brian Stern emulated the death sound in Mario Bros, the sample is no longer used.

- 0.34b1: Brad Oliver fixed the screen bounces when you hit POW.

- 0.33b5: Hugh McLenaghan added clone Masao (bootleg 1983). The game uses a Z80 instead of 8039 for sound. Issues: Masao locks up at level 16 ?

- 0.31: Howie Cohen and Brad Oliver fixed sound pitch and Mario jump in Donkey Kong.

- 0.30: Ron Fries, Dan Boris and Mirko Buffoni support a 8039 emulator and emulated sound in Donkey Kong, Donkey Kong Jr. and Mario Bros. Since the boards also use discrete circuits to generate sound, some samples are still needed to get complete sound support. Also partial sound in Radarscope.

- 0.29: Brad Oliver and Shane Monroe supported partial sound (through samples) in Mario Bros. Accurate colors in Mario Bros.

- 0.26a: Mirko Buffoni worked with the wrong source, now everything is back to normality in Mario Bros.

- 0.16: Stefano Mozzi provided a much better palette for Mario Bros.

- 0.14: Fixed bug in Mario Bros. High Score loading: It was recovering the high score table, but the high score at the top of the screen was not set accordingly.

- 0.08: Mirko Buffoni added Mario Bros (Nintendo 1983) (wrong colors, no sound).

LEVELS: 255 (endless)

Other Emulators:

* CottAGE

* HiVE


* Retrocade

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Category: Platform 2

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Romset: 65 kb / 14 files / 35.4 zip