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Catalogue of Arcade Emulation Software - the Absolute Reference

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mainevt.c

0.33b7 [Bryan McPhail]


NOTES:

- Schematics show a palette/work RAM bank selector, but this doesn't seem to be used?

- In Devastators, shadows don't work. Bit 7 of the sprite attribute is always 0, could there be a global enable flag in the 051960? This is particularly evident in level 2 where plane shadows cover other sprites. The priority/shadow encoder PROM is quite complex, however bits 5-7 of the sprite attribute don't seem to be used, at least not in the first two levels, so the PROM just maps to the fixed priority order currently implemented.

- In Devastators, sprite zooming for the planes in level 2 is particularly bad.


WIP:

- 0.33b7: Added mainevt.c driver.