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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

X-Arcade

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Looping

0.37b12 [Phil Stroffolino]


Bugs:

- Some voice samples are either cut short or don't play at all (with some weird static or beep replacing them). Update by RansAckeR: The voice samples seem ok, but the sound effects do have this issue. NOTE: this is the same bug as skybump097u3gre. looping37b14gre Kurushimi / RansAckeR

- When you enter the second part of the game, after destroying the terminal, most of the time music begins to play and no sound effects are played (normal I guess), but other times no music is played and sound effects continue to play. looping0101u5 RansAckeR

- P2 graphics in cocktail mode is shifted. looping0111u3yel Speedfreak


WIP:

- 0.113u2: Changed VSync to 60.606061 Hz.

- 0.109u4: Improvements to the Looping driver [Aaron Giles]: Fixed clock speeds, proper video timing, fixed protection (game would reset; should never have been marked 'working' in the first place!) and various other driver cleanups. Added COP420 (1MHz) CPU3, changed TMS9995 CPU1 clock speed to 12MHz, sawpped gfx1 roms and changed VSync to 60.606060 Hz.

- 0.97u5: MASH fixed Looping/Sky Bumper memory map.

- 0.37b14: Replaced TMS9995 with TMS9995 (3MHz), TMS9980A/TMS9981 (2MHz), AY-8910 (2MHz), TMS5220 (640000 Hz) and DAC sound. Fixed cpu2 rom ($0) length to 2kb and fixed cpu2 roms addresses from ($2000, $1000) to ($800, $2800).

- 27th March 2001: Mathis Rosenhauer adjusted the CPU speeds in Looping.

- 24th March 2001: Mathis Rosenhauer added fire and balloon sounds to Looping, so there should be no more missing sounds.

- 20th March 2001: Mathis Rosenhauer added preliminary sound to Looping, but some sound effects are still missing.

- 0.37b12: Added Looping (set 1) and clone (set 2).

- 29th January 2001: Phil Stroffolino sent in the playable Looping driver, with correct graphics and colors, but it lacks one of the nicest features of the game - speech and music. The COP420 microcontroller in fact helps with the CPU communication, so it is probably necessary for sound emulation.

- 28th January 2001: Phil Stroffolino made a big step forward with the Looping driver. While the game is definitely not playable yet (due to the unemulated COP420 microprocessor), at least the title screen shows up.

- 1st November 2000: Phil Stroffolino started on a Looping driver, it runs I/O CPU code fine now but main CPU code does not seem to be valid and the microcontroller isn't emulated, so nothing works.


Statement:

- Looping used perhaps the most bizarre assortment of hardware ever deployed in an arcade game. The schematics run to at least seven pages and no one really wants to hurt their heads that badly - Randy Hoffman.


Category: Airforce


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Koutetsu Yousai Strahl


Romset: 51 kb / 11 files / 21.8 zip