Catalogue of Arcade Emulation Software - the Absolute Reference

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Legend of Kage, The

0.35RC1 [Phil Stroffolino]

0.35b5 [Phil Stroffolino]


- 0.106u12: MASH added plds ($0, 200, 400, 600 - pal16l8-a54-11.34, pal16l8-a54-12.76, pal16l8a-a54-13.27 and pal16l8a-a54-14.35) to The Legend of Kage.

- 0.100: Aaron Giles fixed crashes in Legend of Kage bootlegs - accessing invalid CPU.

- 0.98u2: Phil Stroffolino corrected and added dipswitches, converted driver to use pdrawgfx (affects stage 4). A priority effect on the title screen has been mapped - this gives the foreground layer priority over all sprites, and screenshots now match those from arcade flyers. The "virtual palette" hack has been removed; it was an optimization from back when MAME used 8 bit color and hardware palettes. Changed palettesize to 1024 colors and Bonus Life dipswitch. Added dipswitches 'Demo Sounds' and 'Initial Season'.

- 0.98u1: Phil Stroffolino fixed sprite/tilemap placement in Legend of Kage. Changed visible area to 240x224.

- 0.68: Added MCU rom to clone 'The Legend of Kage (bootleg set 1)' - Game now playable.

- 4th May 2003: Angelo Salese submitted MCU simulations to The Legend of Kage and Metal Soldier Isaac II.

- 0.37b5: Added clones The Legend of Kage (bootleg set 1) and (bootleg set 3). Renamed (lkageb) to (lkageb2). Added M68705 (2MHz) MCU and prom ($0 - function unknown). Changed visible area to 256x224.

- 17th July 2000: Nicola Salmoria added correct MCU communication to Legend of Kage.

- 1st April 2000: Guru - Dumped Legend of Kage bootleg (Alt) (Taito).

- 19th June 1999: Phil Stroffolino sent in a Legend of Kage driver with a fix to the text layer color, and a new core function called Sprite Manager, which should help the speed and accuracy just like the Tilemap Manager does for background graphics etc.

- 0.35RC1: Phil Stroffolino added The Legend of Kage (Taito 1984) and clone (bootleg).

- 10th June 1999: Phil Stroffolino fixed colors and sprite priorities of Legend of Kage.

- 28th May 1999: Phil Stroffolino sent in a new Legend of Kage driver with working backgrounds.

- 0.35b5: Phil Stroffolino added The Legend of Kage (Taito 1984) (Testdriver). Issues: The main CPU's Z80 ports seem to serve as a window to a 256 byte banked area. This data (from ROM a54-03.51) is used when drawing the background layers. Lots of unknown writes to the YM2203 I/O ports. MCU isn't hooked up, yet. There's a 512 byte prom. Every odd nibble is 0. Is there a missing 256 byte prom for the third color component?

- 6th March 1999: Nicola added sound to Legend of Kage, which works otherwise but graphics are screwed.


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Romset: 180 kb / 14 files / 75.7 zip