Catalogue of Arcade Emulation Software - the Absolute Reference

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0.36RC2 [Phil Stroffolino]


- Unknown CPU speeds (affect game timing)

- Lasso: fire button auto-repeats on high score entry screen (real behavior?)


- Every game has 1 256 x 256 tilemap (non scrollable) made of 8 x 8 x 2 tiles, and 16 x 16 x 2 sprites (some games use 32, some more).

- The graphics for tiles and sprites are held inside the same ROMs, but aren't shared between the two:

- The first $100 tiles are for the tilemap, the following $100 are for sprites. This constitutes the first graphics bank. There can be several.

- Lasso has an additional pixel layer (256 x 256 x 1) and a third CPU devoted to drawing into it (the lasso!)

- Wwjgtin has an additional $800 x $400 scrolling tilemap in ROM and $100 more 16 x 16 x 4 tiles for it.

- The colors are static ($40 colors, 2 PROMs) but the background color can be changed at runtime. Wwjgtin can change the last 4 colors (= last palette) too.


- 0.112u2: Aaron Giles fixed bug pinbo0112u1gre.

- 0.112u1: Vas Crabb added save state support to the lasso.c driver.

- 0.61: Merged pinbo.c with lasso.c driver.

- 13th June 2002: Zsolt Vasvari merged the Lasso and Pinbo drivers.

- 5th May 2000: Nicola Salmoria fixed the Lasso vertical throw bug.

- 4th May 2000: Nicola Salmoria added sound to Lasso. Phil Stroffolino fixed Lasso color palette and added cocktail support.

- 0.36RC2: Added lasso.c driver.

- 6th March 2000: Phil Stroffolino sent in a driver for Lasso, and make some tilemap bugfixes.

- 3rd January 2000: Marco Cassili fixed the dipswitches in Pinbo.

- 26th November 1999: Scott Kelley sent in a Pinbo driver which only lacks sound (and sprite colors).