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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

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Killer Instinct (v1.5d)

0.81u4 [Aaron Giles]

0.63 [Aaron Giles, Bryan McPhail]


HardDisk required


NOTE:

- This can be quite hard to tell, but if the player on the right side of the screen wanders close to the edge, that characters gfx will "loop" over to the other side of the screen. In this image, that small blue single pixel line to the very left is Fulgore's claw "looping". I have verified and this happens on a real PCB as well. Shadichu

- It seems that part of Jago's stage background is missing. On the right side of the stage we can see a "lake" with sun light being reflected over it but where the sunlight come from? That's the bug, there's only a black background when it should be a image of a sun and some black birds flying around.snapshot Not a bug, it was like that in the arcade version. They changed it later, for whatever reason, for the SNES version. NeoGouki


WIP:

- 0.107u3: ClawGrip updated Killer Instinct input ports to use IPT_BILL1 for bill acceptors (Dollar Bill).

- 0.101u2: Aaron Giles added MMU support to the non-drc MIPS3 emulator. Converted the Killer Instinct, Seattle, Vegas, and Hyper Neo-Geo 64 drivers to a proper physical memory layout. Disabled the drc MIPS3 core until MMU support is added there as well.

- 30th September 2005: R. Belmont - Fixed a problem where Killer Instinct wouldn't boot.

- 0.91u1: Aaron Giles fixed bug in memory system introduced in 0.91, this was breaking at least Killer Instinct, the Seattle driver and Where's Wally.

- 0.87u3: Aaron Giles added clone Killer Instinct (proto v4.7).

- 0.86u1: Added 'Blood' dipswitch and changed 'Unknown' dipswitches to 'Unused'.

- 0.81u4: Added Killer Instinct (v1.5d) and clone (v1.3). Aaron Giles cleaned up memory maps, found second bitmap page, fixing a bunch of video problems and romoving the egregious hack, fixed sound reset and initialization, all diagnostics pass, fixed coinage dipswitches and added 2 alternate ROM sets for each game. This fixes two reported bugs. Also fixed the MIPS 3/4 x86 dynamic recompiler. This fixed another crash bug.

- 4th April 2004: Aaron Giles - Fixing most of the Killer Instinct bugs.

- 5th February 2003: Aaron Giles fixed Killer Instinct from crashing at fatalities.

- 8th December 2002: Aaron Giles included a perfectly working driver for Killer Instinct and Killer Instinct 2 written by him and Bryan McPhail (sorry, your 3 GHz P4's are obsolete now).

- 1st April 2000: Guru - Dumped Killer Instinct (Alt) (Nintendo/Rare) .


LEVELS: 11


Other Emulators:

* Ultra64


Romset: 4608 kb / 10 files / 4.26 zip

Harddisk: 125 MB (Heads: 13, Cylinders: 419, Sectors: 47 - Compressed: 91.2)