Catalogue of Arcade Emulation Software - the Absolute Reference

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0.31 [Bryan McPhail]


- Karnov USA & Karnov Japan and Chelnov USA & Chelnov Japan have different gameplay (!). These games use a 68000 main processor with a 6502, YM2203C and YM3526 for sound.

- Karnov was a major pain to get going because of the 'protection' on the main player sprite, probably connected to the Intel microcontroller on the board. The game is very sensitive to the wrong values at the input ports.

- One of the two color PROMs for chelnov and chelnoj is different. One is most likely a bad read, but I don't know which one.

- Karnov dipswitch: 0x80 called No Die Mode according to the manual, but it doesn't seem to have any effect


- Karnov has two 1024x8 palette PROM. I don't know the exact values of the resistors between the RAM and the RGB output. I assumed these values (the same as Commando).


- 9th January 2003: Bryan McPhail also fixed the erratic coin inputs in the i8751 emulation in the Karnov driver.

- 25th February 2001: Quench fixed a bug in Karnov that caused it to crash sometimes.

- 1st October 2000: Bryan McPhail added flipscreen support to Karnov and Stadium Hero drivers.

- 11th November 1999: Bryan McPhail added sprite buffering to Karnov and Chelnov.

- 0.31: Added karnov.c driver.