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kaneko16.c

0.36b15 [Luca Elia]


TODO:

- gtmr: Stage 4: The layers' scrolling is very jerky for a couple of seconds in the middle of this level (probably interrupt related). The layers' colours are not initialised when showing the self test screen and the very first screen (with the Kaneko logo in the middle). They're probably supposed to be disabled in those occasions, but the relevant registers aren't changed throughout the game (?)

- gtmr2: Finish the Inputs (different wheels and pedals) and find infos about the communication stuff (even if it won't be supported).


NOTES:

- gtmr manual shows "Compatible with AX Kaneko System Board".

- Bakuretsu Breaker: Incomplete dump (gfx+sfx missing)

- Sand Scorpion (by Face): MCU protection (collision detection etc.)

- Shogun Warriors: MCU protection (68k code snippets, NOT WORKING)

- B.Rap Boys: MCU protection (not working, game can be run on a shoggwar board ok)


VIDEO HARDWARE NOTES:

- The Kaneko 16 Bit games uses one High Color Layer, Scrolling Layers and 1024 Sprites.


WIP:

- 0.113u1: Sebastien Volpe improvements to the Kaneko16 driver. All the protection data should be correct now.

- 0.106u3: Massive dipswitch update to the Kaneko16 driver [Brian Troha, Guru, Yasuhiro Ogawa].

- 0.102u1: Several fixes for the Kaneko16 driver [Pierpaolo Prazzoli]: Fixed tilemap priorities, fixed some sprites priorities, added some missing coin counters, added right palette filling for games using sprite type 1 and swapped berlwall and berlwalt sets as per SebV notes in the source code.

- 0.97u4: Aaron Giles fixed OKI6295 sound banking in the Kaneko16 driver.

- 0.91: Sebastien Volpe fixed kaneko16.c which was broken in 0.90u4.

- 0.90u4: Sebastien Volpe updated the Kaneko16 driver in preparation for data from Blood Warrior.

- 0.87: Sebastien Volpe moved galpanib protection moved to machinekaneko16.c and Sand Scorpion uses it.

- 0.86u4: Sebastien Volpe reorganised and cleaned up kaneko16.c and related drivers splitting protection related code into a separate file (srcmachinekaneko16.c).

- 20th October 2002: Brian A. Troha added information about Great 1000 Miles Rally to the Kaneko16 driver.

- 0.56: Luca Elia fixes rowscroll in Kaneko16 games.

- 22nd September 2001: Luca Elia added correct linescroll emulation to the Kaneko16 driver.

- 12th September 2000: Luca Elia added Blaze On to the Kaneko16 driver.

- 3rd April 2000: Luca Elia fixed Berlin Wall sound, added Breaker to the Kaneko16 driver.

- 12th January 2000: Luca Elia sent in a Kaneko16 driver with one working game, Great 1000 Miles Rally.