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Catalogue of Arcade Emulation Software - the Absolute Reference

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itech8.c

0.37b10 [Aaron Giles]


NOTES:

- Rim Rockin' Basketball should use an HD6309, but that core is broken, so we're using the 6809 for now

- Ninja Clowns main ROM dump claims it's bad


WIP:

- 0.104u5: Aaron Giles fixed bug itech8c0104u4red (black screen).

- 0.95u2: Incredible Tech. 8-bit update [Aaron Giles]. Added extensive documentation on all the various PCB layouts, reorganized drivers to match PCB information, rewrote blitter implementation to be much simpler (no more macros), measured and implemented accurate blitter timing (fixes some speed problems), cleaned up TMS34061 implementation to remove dirty pixel tracking and fixed TMS34061 scanline calculations.

- 0.84: Aaron Giles cleaned up the itech8 driver, now using new memory maps and standard VIA support.

- 10th January 2004: Brian A. Troha updated the itech8 driver change to 0.78u2.

- 29th May 2001: Bart Puype submitted a fix for itech8 games crashing when resetting them.

- 11th May 2001: Aaron Giles added Neck & Neck to the itech8 driver.

- 13th April 2001: Aaron Giles added a few clones to the itech8 driver.

- 0.37b11: Changed OKI6295 clock speed to 7812 Hz.

- 29th December 2000: Aaron Giles fixed analog input ports' sensitivity scaling and sent in an Incredible Technologies driver update with Strata Bowling and Arlington Horse Racing and other fixes.

- 4th December 2000: Aaron Giles fixed a NVRAM bug in Rim Rockin' Basketball.

- 2nd December 2000: Aaron Giles sent in the first version of his Strata / Incredible Technologies driver with support for Wheel of Fortune, Golden Tee Golf, Golden Tee Golf II, Peggle, Hot Shots Tennis, Rim Rockin' Basketball and Ninja Clowns.