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itech32.c

0.37b11 [Aaron Giles]


TODO:

- Volume controls don't work in the Golden Tee games


NOTES:

- Driver by Aaron Giles and Golden Tee variants & World Class Bowling Deluxe additions by Brian A. Troha


WIP:

- 0.113u4: Zsolt Vasvari updated the itech32 driver to configure video timing dynamically according to how the chip is programmed. Changed visible area to 200x200.

- 0.112: Brian Troha added DIP locations to the itech32 driver.

- 0.94u1: Aaron Giles fixed the itech32 driver, the previous 64-bit fix caused graphical problems both should be fixed now.

- 0.91u1: R. Belmont fixed SFTM on 64-bit builds/systems.

- 0.79u2: Brian Troha cleaned up some itech32 notes.

- 10th February 2004: Brian A. Troha cleaned up the itech32 driver.

- 16th June 2001: Aaron Giles updated the ASM 68020 core, making the itech32 games playable with it but others not yet.

- 16th May 2001: Aaron Giles added Shuffleshot to the itech32 driver.

- 21st March 2001: Mike Coates fixed the Incredible Technologies 32-bit games' slowness with the ASM 68k core for good.

- 19th March 2001: Aaron Giles did a quick and dirty fix for Incredible Technologies 32-bit games' slowness with the ASM 68k core.

- 25th February 2001: Aaron Giles added Pairs to the Incredible Technologies driver.

- 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.

- 8th January 2001: Aaron Giles finished the Strata / Incredible Technologies 32-bit driver, supporting Time Killers, Bloodstorm and Hard Yardage.

- 3rd February 2001: Aaron Giles added Street Fighter: The Movie to the Incredible Tech 32-bit driver.