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Heavy Smash (Europe version -2)

0.84 [David Haywood]


WIP:

- 0.109u4: Robiza fixed VIDEO_UPDATE in Heavy Smash and World Cup Volley '95.

- 0.106u2: Corrado Tomaselli added clone Heavy Smash (Asia version -4).

- 0.103u3: David Haywood converted World Cup Volley '95 and Heavy Smash to use the 16-bit DECO tilemap functions.

- 0.103u1: Bryan McPhail and Pierpaolo Prazzoli fixed the DECO 156 driver. Heavy Smash is pretty much perfect - Game now playable. Changed ARM CPU1 clock speed to 14MHz, added OKI6295 (7575 Hz) and OKI6295 (15151 Hz) sound and changed visible area to 320x240.

- 31st December 2005: Bryan McPhail - Due to pressing deadlines in 'real' work, this took somewhat longer than I thought to finish off. Unfortunately, although all Deco156 games now boot in Mame, only Night Slashers and Heavy Smash are properly playable. All the other games make use of a math co-processor which is not yet understood. Of the broken games Skull Fang works the most - the attract mode is fully correct, and it's playable up to the first boss. The other games mostly have serious gameplay errors (eg, AI players do not respond correctly in Hoops). Sound is also bust in all of the new games.

- 21st February 2003: Guru - Heavy Smash (Data East 1993) arrived. Special thanks to Gin (our Japanese contact) for making it all happen again. The dumping project wishes to thank all the people who donated towards this particular raid, including Gin, slaanesh, gnoppi, Louis T., wtc4ever, Renaud D., phys32, R. Belmont, fiji, Amnios and an anonymous donator.


LEVELS: 10


Romset: 9728 kb / 7 files / 6.16 zip