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Catalogue of Arcade Emulation Software - the Absolute Reference

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hornet.c

0.86 [Ville Linde]


Bugs:

- 24KHz and 15KHz display issue: In gradius4, if the monitor type dipswitch is changed to 15kHz, the 3D graphics are shrunk to fit the lower resolution, but the 2D tilemap still displays at the 24kHz size, and consequently the powerup bar is hidden off the bottom of the screen. In nbapbp, when switching from 24KHz monitor to 15KHz monitor, MAME does not resize the screen. It just displays in a small window in the previous size without clearing that part. hornet0104u2ora AWJ / Luigi30


WIP:

- 0.113u2: Zsolt Vasvari updated Voodoo-based games to use the new video timing code and newer MAME timers.

- 0.110u3: Ville Linde added support for multiple K037122 chips. Added dual-screen support for Silent Scope & Silent Scope 2.

- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in the hornet.c driver.

- 0.99u2: Ville Linde reworked the SHARC internal ram implementation so that multiple instances of the core work and added data address space. Updated Konami zr107, gticlub, nwk-tr and hornet to work with the SHARC changes.

- 0.97u1: Progress on the Konami PowerPC drivers [Ville Linde]. Cleaned up and consolidated common hardware. Hooked up ADSP-21062 and 3dfx chips. Initial reverse-engineering work on the K001005 custom 3D chipset in GTI Club. Initial NVRAM values plugged in for many games (they're used as a crude protection, similar to the EEPROM on GV System). No games are playable or even show much yet, but nearly all of them do pass POST now.