Catalogue of Arcade Emulation Software - the Absolute Reference

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Hidden Catch (World) / Tul Lin Gu Lim Chat Ki '98 (Korea) (pcb ver 3.03)

0.74u2 [?]


- 0.114: David Haywood avoided a memset in the hyperstone core to give ~4% speedup in Hidden Catch.

- 0.105u2: Added missing sound3 rom ($0 - QDSP wavetabl). Changed E1-32N CPU1 clock speed to 45MHz.

- 0.103u5: Pierpaolo Prazzoli fixed Hidden Catch - Game now playable. Changed E1-32N CPU1 clock speed to 50MHz. Replaced 'Test Mode' and all 'DSWx-x' dipswitches with 'Show Settings' and 'Show Counters'.

- 30th January 2006: Pierpaolo Prazzoli - Working hard on Eolith games. This time I could make Hidden Catch - (c)1998 Eolith to work. It suffered from a nasty bug in the Hyperstone cpu core, because it used a memory instruction which reads data from the memory address stored in the source register, writes the data read in the destination register and then increments the source register by 4, but... if source and destination registers are the same? Well, it only incremented the register instead of reading the data from memory without incrementing it. This is strange because they could have used a normal instruction which does the same but doesn't increment the source register, but anyway... probably the compiler was a bit crap.

- 0.96: Changed user1/2 roms to cpu1/user1 roms.

- 0.92: Changed E1-32N CPU1 clock speed to 20MHz, visible area to 320x240 and added dipswitches 'Test Mode' and 'DSW1-2' to 'DSW1-8'. Changed gfx1/2/3/4 and sound1 rom to user1/2, cpu2/3 and sound 1/2.

- 0.88u4: Replaced E1-32XS CPU with E1-32N.

- 0.87: Fixed gfx1 roms addresses.

Recommended Games:

Hidden Catch 2

Hidden Catch 3

New Hidden Catch

Romset: 26688 kb / 12 files / 13.8 zip