Catalogue of Arcade Emulation Software - the Absolute Reference

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Hebereke no Popoon (Japan)

0.37b5 [Nicola Salmoria]

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- The score display shows the 2nd (computer) player's score in both the 1st *and* 2nd players' score spots. The score is kept track of correctly, but there's no way for the player to see what their actual score is until the end of the game. This is either not an actual bug, or a bad dump of one of the program ROMs. I've found the bytes in memory responsible for the scores - player 1 is at 0x305462, player 2 is at 0x305466 (scores are divided by 10). So the problem is that the score isn't being transferred from there to graphics memory (I'd need a decent 68000 disassembly of the program to figure out what's wrong here). Anyone know if the original board actually had this problem? heberpop056gre Ashuime / MrLonghair

- Side-by-side test. MAME is clearly playing the music a tad faster than the PCB. Input from PCB arranged via a high to low level speaker-adapter from a SuperGun, low volume as I couldnt be bothered to turn it up atm. The PCB also has two potentiometers for volume - one for master vol, one for some musical instruments. The scrolling bits of text are due to my digicam acting up and being overly sensitive to light, but you get the idea of what the startup really looks like on the real hardware (see mp3's and video). heberpop080u1ora MrLonghair


- 0.108u4: Canim changed 68000 clock speed to 8MHz.

- 0.37b5: Nicola Salmoria added Hebereke no Popoon (Japan) (Sunsoft / Atlus 1994). TODO: Unknown writes to sound ports 40/41.

- 5th July 2000: Nicola Salmoria added Hebereke no Popoon to the Shanghai 3 driver.


Romset: 5184 kb / 11 files / 1.41 zip