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Catalogue of Arcade Emulation Software - the Absolute Reference

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X-Arcade

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harddriv.c

0.37b8 [Aaron Giles]


NOTES:

- Hardware: Atari polygon (racer) games. The games uses many CPUs and many boards in many different combinations.


WIP:

- 0.114: Couriersud added general save state support to the atarijsa and atarigen modules.

- 0.104u7: Fixed number of players in all games.

- 2nd March 2004: Quench added internal data memory map to the TMS32010 CPU core and fixed overflow in the ADDH instruction, and adjusted the Twin Cobra / Wardner, Toaplan1 and Hard Drivin' drivers accordingly.

- 30th January 2004: Aaron Giles cleaned up the Hard Drivin' driver and fixed Steel Talons and Hard Drivin's Airborne after the recent changes, and he cleaned up another bunch of Atari drivers.

- 0.75: Aaron Giles fixed all the games again, but they are slower now due to more necessary interleaving.

- 0.69a: Aaron Giles did a number of changes to the Timer System (steeltal, hdrivair and stunrun have now timing issues).

- 27th January 2001: Aaron Giles added another ROM set to the Hard Drivin' driver but it still suffers from a few small quirks.

- 0.37b8: Added harddriv.c driver.

- 8th September 2000: Mike Haaland added an alternative mazes version of NATO Defense. Aaron Giles sent in a new TMS34010 core with a few bugfixes, and finally officially sent the Hard Drivin' / S.T.U.N. Runner driver. The latter is perfect, while the former suffers from no sound and a nasty bug causing the car physics go out of control after a crash. Also included was a preliminary Race Drivin' driver, which unfortunately goes weird as soon as the simulation begins.

- 11th August 2000: Aaron Giles fixed the missing status bar in S.T.U.N. Runner.

- 10th August 2000: Aaron Giles did some brilliant work and finally got the polygon graphics working in the preliminary Hard Drivin' / S.T.U.N. Runner driver, which requires about 2 GHz to run properly.